تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Yao Wei Tjong 姚伟忠 31d362f879 Add new engine parameter for enabling/disabling high DPI window mode. 9 سال پیش
  Lasse Öörni 19f3b0f120 Merge branch 'master' into vertexdeclaration 9 سال پیش
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 سال پیش
  Lasse Öörni 7b738c54ac Merge branch 'master' into vertexdeclaration 9 سال پیش
  Lasse Öörni 2b259e85e0 Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings. 9 سال پیش
  Lasse Öörni 25f039b7e1 Add GetElementOffset & HasElement function bindings to AS VertexBuffer API. 9 سال پیش
  Lasse Öörni c872d6d335 Fix missing offset member in VertexElement AS binding. 9 سال پیش
  Mike3D b606060b98 Revert Graphics API commits af42c37 and b751108 9 سال پیش
  Lasse Öörni 35b516b866 AngelScript binding for VertexElement struct + related enums. 9 سال پیش
  Yao Wei Tjong 姚伟忠 3b1ab0ffea Partially revert back changes from commit af42c37. 9 سال پیش
  Mike3D af42c37179 More AS bindings fixes for Graphics API 9 سال پیش
  Mike3D b751108456 Fixed AS bindings for Animation and AnimationState 9 سال پیش
  Lasse Öörni e0b76920ea Merge branch 'master' into vertexdeclaration 9 سال پیش
  Lasse Öörni 0c10106cd8 Dummy implementation for D3D9 Texture2DArray. Texture2DArray Lua bindings. 9 سال پیش
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 سال پیش
  Lasse Öörni 30fbe453ef Add AngelScript binding (when applicable) for Texture2DArray. 9 سال پیش
  Lasse Öörni 33bea5392d Rename AnimationBlendingMode to AnimationBlendMode for brevity and similarity with Graphics class BlendMode. Rename ABM_OVERRIDE to ABM_LERP. Implement weight to additive blending. Serialize blend mode over network for AnimationController. 9 سال پیش
  Ivan K 4e1eb4df74 AniamtionCotrol supports animation blending 9 سال پیش
  Ivan K 1eeab3f2db Additive animation blending 9 سال پیش
  Lasse Öörni 633a6fa512 Add function to get a per-face image to TextureCube AngelScript API. Similar to GetImage for Texture2D, does not support block compressed formats. 9 سال پیش
  Lasse Öörni 09e1330f5f Add Technique::Clone(). Improve Technique / Pass Lua bindings. Closes #1203. 9 سال پیش
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 سال پیش
  Lasse Öörni 45dfe368a5 Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168. 10 سال پیش
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 10 سال پیش
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 سال پیش
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 سال پیش
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 سال پیش
  Xavier Maupeu dbcfc9721e merge VSM shadow 10 سال پیش
  Xavier Maupeu cf501d9585 add functions in Renderer to set shadow softness and VSM shadow parameters 10 سال پیش
  Lasse Öörni 42ba4f9824 Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.) 10 سال پیش