Commit History

Author SHA1 Message Date
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Lasse Öörni 18df5b8525 Also send highdpi parameter in window resize event on D3D9/D3D11 to match OpenGL behavior. 8 years ago
  Lasse Öörni fb6492a948 Reposition the window also in borderless mode if it's sized as large as the monitor bounds. 8 years ago
  Pengfei Li 353fc4d7b3 Consider the initial position for the borderless window 8 years ago
  PredatorMF 1bbcdbc42e Add missing monitor/refresh rate members initialization 8 years ago
  Lasse Öörni 90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. 8 years ago
  PredatorMF 7190e053c4 Fix fullscreen mode not using the correct monitor 8 years ago
  PredatorMF 2bef979152 Add monitor and refreshrate parameters to E_SCREENMODE 8 years ago
  PredatorMF 11c8bf9d16 Fix DX11 renderer with monitor/refresh rate options 8 years ago
  Lasse Öörni 0cc2bf595e Fix multisample quality handling on D3D11 feature level 10.0. Closes #1792. 9 years ago
  TheComet be4dc04f9a Removing SDL_INIT_NOPARACHUTE, it does nothing in SDL 2.x 9 years ago
  TheComet 10c878b42b fixes #1781 - Moved SDL_Init() into Context class 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 years ago
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 years ago
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 9 years ago
  Lasse Öörni fc42e5d98e Merge branch 'multisample-textures' 9 years ago
  Lasse Öörni 3a5a85151e Instead of specific fix in Material, convert double Variants to float on demand in Graphics::SetShaderParameter(). Closes #1621. 9 years ago
  Lasse Öörni c923476847 Merge branch 'master' into multisample-textures 9 years ago
  Lasse Öörni 37e002e58b D3D11 multisampled cube texture. Refactoring / cleanup of D3D error logging and GPU object release. 9 years ago
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Lasse Öörni a7f3c61bdf Multisampled texture on D3D11. 9 years ago
  Lasse Öörni b22768227f Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578. 9 years ago
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 years ago
  Lasse Öörni 489f759e00 Fix slope-scale depth bias potentially not creating new rasterizer state on D3D11 due to poor hashing. Remove mistaken adjustment of slope-scale bias on OpenGL. Now behavior should be uniform between D3D9/D3D11/OpenGL. Closes #1547. 9 years ago
  Lasse Öörni 91f4489e07 Fix hardwareShadowSupport returning false on OpenGL, which would make it impossible to switch to 1-sample shadow mode. However, deliberately disable 1-sample mode from mobile NinjaSnowWar to achieve similar quality to desktops. 9 years ago
  Lasse Öörni 56ba0def78 Add Graphics::SetDither(). Closes #1489. 9 years ago
  Lasse Öörni 28ed7c1706 Remove ambiguous WeakPtr initialization from Graphics class. Closes #1459. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago