Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 vuotta sitten
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 vuotta sitten
  Lasse Öörni 6775038a44 Eliminate more duplication of API-independent index / vertex buffer code. 9 vuotta sitten
  Lasse Öörni 51b026f33d Unify IndexBuffer & VertexBuffer headers for all APIs. Move API-independent parts of vertex / index buffers to their own implementation files to eliminate code duplication. 9 vuotta sitten
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. 9 vuotta sitten
  Lasse Öörni de956301a0 D3D11 arbitrary vertex attributes. Eliminate constant string manipulation when switching shaders on D3D11. 9 vuotta sitten
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 vuotta sitten
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 vuotta sitten
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 vuotta sitten
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 vuotta sitten
  Lasse Öörni befdd58483 Allow creating forced headless (CPU-only) vertex & index buffers although the engine itself is running in headful mode. Useful for custom created physics only collision models. 10 vuotta sitten
  Yao Wei Tjong 姚伟忠 1a5268f427 Reformat D3D9 and D3D11 source files. 10 vuotta sitten
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 vuotta sitten
  Lasse Öörni abe0614268 Fix skinning on D3D11. 10 vuotta sitten
  Lasse Öörni 1c32e957f8 Create input layouts on demand. Inspect vertex shader's input signature. Fixed setting rendertarget & depth-stencil views. Implement draw calls. 10 vuotta sitten
  Lasse Öörni f4aee7da2b Vertex & index buffer creation & update. State object creation. 10 vuotta sitten
  Lasse Öörni 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 10 vuotta sitten