Commit History

Author SHA1 Message Date
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 years ago
  Lasse Öörni 56edbef9d6 Initial multisample support for Texture2D on Direct3D9. 9 years ago
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni eb104906aa Remove API-specific Graphics class headers and code duplication. Closes #1422. 9 years ago
  Lasse Öörni bdce4b3dba Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes. 9 years ago
  Yao Wei Tjong 姚伟忠 a5b4512966 Reduce direct exposure to SDL headers as much as possible. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 years ago
  Yao Wei Tjong 姚伟忠 1a5268f427 Reformat D3D9 and D3D11 source files. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 b0f96615d8 Further clean up on the include path for the Graphics sub-library. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 1cbbb6b805 Finalize SDK-like include dirs clean up. Fix build using MSVC. 11 years ago
  Yao Wei Tjong 姚伟忠 0c2e47a42d Use SDK include dir for SDL to fix Direct3D MinGW build. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago