Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
|
8 years ago |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
6da62ecfe4
Aniso-nearest texture filter mode.
|
9 years ago |
Lasse Öörni
|
56edbef9d6
Initial multisample support for Texture2D on Direct3D9.
|
9 years ago |
Lasse Öörni
|
83acf5bc14
Optional per-texture specifiable max. anisotropy level. Closes #1563.
|
9 years ago |
Lasse Öörni
|
fd5bac385a
Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code.
|
9 years ago |
Lasse Öörni
|
eb104906aa
Remove API-specific Graphics class headers and code duplication. Closes #1422.
|
9 years ago |
Lasse Öörni
|
bdce4b3dba
Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
a5b4512966
Reduce direct exposure to SDL headers as much as possible.
|
9 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Lasse Öörni
|
a3ba4d8ff6
Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092.
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
1a5268f427
Reformat D3D9 and D3D11 source files.
|
10 years ago |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b0f96615d8
Further clean up on the include path for the Graphics sub-library.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
0c2e47a42d
Use SDK include dir for SDL to fix Direct3D MinGW build.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 years ago |