Commit History

Author SHA1 Message Date
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Eugene Kozlov 34adb450f0 Remove trailing spaces. 8 years ago
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. 8 years ago
  Lasse Öörni 84605eec12 Fix comment. Closes #1884. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 years ago
  Lasse Öörni a7f3c61bdf Multisampled texture on D3D11. 9 years ago
  Lasse Öörni 43535f4087 Add script bindings for the new texture read-only properties. 9 years ago
  Lasse Öörni 56edbef9d6 Initial multisample support for Texture2D on Direct3D9. 9 years ago
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 years ago
  Lasse Öörni f452a16f2d Initial Texture class refactoring. Get rid of API-specific Texture header. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago