Commit History

Author SHA1 Message Date
  Lasse Öörni 76ae937ceb When texture size is assigned for Texture2D / Texture2DArray / TextureCube, set depth to 1 to allow generic width * height * depth calculations. Closes #1894. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 years ago
  Lasse Öörni 46b9a90fb1 Remove API-specific Texture subclass headers and code duplication for loading & SetSize(). 9 years ago