Commit History

Author SHA1 Message Date
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 2 years ago
  1vanK fdea0c2dc7 Нормализация концов строк в репозитоии 3 years ago
  1vanK 5a2cd72742 Remove PODVector alias [cache clear] (#2963) 3 years ago
  1vanK f5f2eae9e3 Rework reverse order cycles (#2962) 3 years ago
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 years ago
  1vanK d85c3444a9 Allows short names for primitive types (#2874) 3 years ago
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 years ago
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 years ago
  1vanK d5232d6319 Typo in previous commit 4 years ago
  gleblebedev d8c4adb49d Issue 2718 bugfix (#2771) 4 years ago
  1vanK 51e823387e Revert "Limit number of channels to avoid issues on multichannel audio device (5.1, 7.1, etc) (#2769)" 4 years ago
  gleblebedev f551d2eab8 Limit number of channels to avoid issues on multichannel audio device (5.1, 7.1, etc) (#2769) 4 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  Y-way 32a4a50472 Make Audio system pause sound thread safe. 7 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. 7 years ago
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 7 years ago
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 years ago
  Yao Wei Tjong 姚伟忠 7b4dab3783 Change Audio class to optionally use SDL's internal audio stream. 8 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  TheComet 10c878b42b fixes #1781 - Moved SDL_Init() into Context class 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni a973d8318d Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking. 9 years ago
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago