Commit History

Author SHA1 Message Date
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 2 years ago
  1vanK fdea0c2dc7 Нормализация концов строк в репозитоии 3 years ago
  orefkov 508c281a44 Add Open GL ES 3 support (#2536) 3 years ago
  1vanK 6c5ca78d17 DebugHud.cpp: fix warning 3 years ago
  1vanK 41a1b46a4a Add support for scoped enums | Add enum class DebugHudElements (#3020) 3 years ago
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 years ago
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 years ago
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Rokas Kupstys 6ed3e46646 FlagSet<> update: 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 4c2e2b713b Fix out of bounds array access when material quality is higher than high. Closes #1611. 9 years ago
  Yao Wei Tjong 姚伟忠 b99f652892 Minor refactoring on the event profiler subsystem. 9 years ago
  Lasse Öörni 2ca6d16b28 Mention EventProfiler in the documentation. Simplify code in DebugHud to activate/deactivate event profiler. 9 years ago
  svifylabs a91a6cf924 Added static bool to EventProfiler 9 years ago
  svifylabs 16257f80c5 Revert "Testing static registration of subsystems" 9 years ago
  svifylabs 2a0a9df4dd Testing static registration of subsystems 9 years ago
  svifylabs bffb89b60d Added EventProfiler 9 years ago
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 years ago
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' 10 years ago
  Lasse Öörni 6f60ee7f48 Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function. 10 years ago
  JSandusky 44aac796fb Add resource memory usage display to DebugHud 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 years ago