[Бот]
|
ca28b35c54
Обновляем год в копирайтах до 2023
|
2 years ago |
1vanK
|
fdea0c2dc7
Нормализация концов строк в репозитоии
|
3 years ago |
orefkov
|
508c281a44
Add Open GL ES 3 support (#2536)
|
3 years ago |
1vanK
|
6c5ca78d17
DebugHud.cpp: fix warning
|
3 years ago |
1vanK
|
41a1b46a4a
Add support for scoped enums | Add enum class DebugHudElements (#3020)
|
3 years ago |
1vanK
|
e9616faafd
Minimizing license text in src files (#2924)
|
3 years ago |
urhobot
|
c65eaab8a3
GH Actions: Bump copyright year to 2022.
|
4 years ago |
urhobot
|
f861a10a61
GH Actions: Bump copyright to 2021.
|
4 years ago |
urho3d-travis-ci
|
1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 years ago |
urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 years ago |
Rokas Kupstys
|
6ed3e46646
FlagSet<> update:
|
7 years ago |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
|
8 years ago |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
4c2e2b713b
Fix out of bounds array access when material quality is higher than high. Closes #1611.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
b99f652892
Minor refactoring on the event profiler subsystem.
|
9 years ago |
Lasse Öörni
|
2ca6d16b28
Mention EventProfiler in the documentation. Simplify code in DebugHud to activate/deactivate event profiler.
|
9 years ago |
svifylabs
|
a91a6cf924
Added static bool to EventProfiler
|
9 years ago |
svifylabs
|
16257f80c5
Revert "Testing static registration of subsystems"
|
9 years ago |
svifylabs
|
2a0a9df4dd
Testing static registration of subsystems
|
9 years ago |
svifylabs
|
bffb89b60d
Added EventProfiler
|
9 years ago |
Lasse Öörni
|
d9a295a595
Re-enable the unsigned/signed mismatch warning. Code cleanup.
|
9 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Lasse Öörni
|
6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
|
10 years ago |
Lasse Öörni
|
b616aa6272
Merge remote-tracking branch '1vanK/master'
|
10 years ago |
Lasse Öörni
|
6f60ee7f48
Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function.
|
10 years ago |
JSandusky
|
44aac796fb
Add resource memory usage display to DebugHud
|
10 years ago |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 years ago |
Lasse Öörni
|
88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
|
10 years ago |