Commit History

Author SHA1 Message Date
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 2 years ago
  1vanK fdea0c2dc7 Нормализация концов строк в репозитоии 3 years ago
  1vanK 27f3768e0a URHO3D_ACCESSOR_ATTRIBUTE: type auto detection 3 years ago
  1vanK b06c7527af Remove deprecated URHO3D_MIXED_ACCESSOR_ATTRIBUTE define 3 years ago
  1vanK 832e9c3df9 URHO3D_ATTRIBUTE: auto detection type of variable 3 years ago
  1vanK c14379c7dd Make DEFAULT_VIEWMASK, DEFAULT_LIGHTMASK, DEFAULT_SHADOWMASK, DEFAULT_ZONEMASK inline constexpr | Style 3 years ago
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 years ago
  1vanK 70a858459e Support building engine with multiple graphics API [cache clear] (#2885) 3 years ago
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 years ago
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Eugene Kozlov 7cb72d451b Revert some changes in Serializable and flag sets. Fix Camera compilation. 7 years ago
  Rokas Kupstys bd2f4111e4 Converted constants in Camera.h to enum. This also includes fix for URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR() to make it work with FlagSet<>. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Yao Wei Tjong 姚伟忠 952408eba0 Update code comment. [ci skip] 9 years ago
  Eugene Kozlov 7c72c36676 Fix LookAt Mixed rotation mode. 9 years ago
  Yao Wei Tjong 姚伟忠 d19d8d3dbf Minor refactor for code reuse. 9 years ago
  Eugene Kozlov 02fae13ad6 Update face camera mode name and add script bindings. 9 years ago
  Eugene Kozlov d344cae791 Add new face camera mode to BillboardSet and Text3D. 9 years ago
  Lasse Öörni 5b70c5da64 Restore earlier method of defining camera frustum when a custom projection matrix is not in use, to improve deferred depth reconstruction accuracy. Related to #1551. 9 years ago
  Lasse Öörni a53f19151f Remove redundant comment. 9 years ago
  Lasse Öörni bc8074a6f5 Added SetProjection() to camera, which sets custom projection matrix. This is reset by modifying any of the standard projection parameters (farClip, FOV etc.) Make sure camera's actual far & near clip are based on the projection matrix. 9 years ago
  Lasse Öörni 871e52fadd Base frustum calculation on the projection matrix. 9 years ago
  Lasse Öörni 48cd15bc5a Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter. 9 years ago
  Lasse Öörni a1c458f28e Reduce amount of unnecessary Frustum::UpdatePlanes() calls. A default-constructed degenerate frustum no longer has its planes updated on construction, but instead the planes will remain in default-constructed state. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago