[Бот]
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ca28b35c54
Обновляем год в копирайтах до 2023
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2 years ago |
1vanK
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fdea0c2dc7
Нормализация концов строк в репозитоии
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3 years ago |
1vanK
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27f3768e0a
URHO3D_ACCESSOR_ATTRIBUTE: type auto detection
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3 years ago |
1vanK
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b06c7527af
Remove deprecated URHO3D_MIXED_ACCESSOR_ATTRIBUTE define
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3 years ago |
1vanK
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832e9c3df9
URHO3D_ATTRIBUTE: auto detection type of variable
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3 years ago |
1vanK
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c14379c7dd
Make DEFAULT_VIEWMASK, DEFAULT_LIGHTMASK, DEFAULT_SHADOWMASK, DEFAULT_ZONEMASK inline constexpr | Style
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3 years ago |
1vanK
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e9616faafd
Minimizing license text in src files (#2924)
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3 years ago |
1vanK
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70a858459e
Support building engine with multiple graphics API [cache clear] (#2885)
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3 years ago |
urhobot
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c65eaab8a3
GH Actions: Bump copyright year to 2022.
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4 years ago |
urhobot
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f861a10a61
GH Actions: Bump copyright to 2021.
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4 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
Eugene Kozlov
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7cb72d451b
Revert some changes in Serializable and flag sets. Fix Camera compilation.
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7 years ago |
Rokas Kupstys
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bd2f4111e4
Converted constants in Camera.h to enum. This also includes fix for URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR() to make it work with FlagSet<>.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Yao Wei Tjong 姚伟忠
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952408eba0
Update code comment. [ci skip]
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9 years ago |
Eugene Kozlov
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7c72c36676
Fix LookAt Mixed rotation mode.
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9 years ago |
Yao Wei Tjong 姚伟忠
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d19d8d3dbf
Minor refactor for code reuse.
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9 years ago |
Eugene Kozlov
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02fae13ad6
Update face camera mode name and add script bindings.
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9 years ago |
Eugene Kozlov
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d344cae791
Add new face camera mode to BillboardSet and Text3D.
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9 years ago |
Lasse Öörni
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5b70c5da64
Restore earlier method of defining camera frustum when a custom projection matrix is not in use, to improve deferred depth reconstruction accuracy. Related to #1551.
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9 years ago |
Lasse Öörni
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a53f19151f
Remove redundant comment.
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9 years ago |
Lasse Öörni
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bc8074a6f5
Added SetProjection() to camera, which sets custom projection matrix. This is reset by modifying any of the standard projection parameters (farClip, FOV etc.) Make sure camera's actual far & near clip are based on the projection matrix.
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9 years ago |
Lasse Öörni
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871e52fadd
Base frustum calculation on the projection matrix.
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9 years ago |
Lasse Öörni
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48cd15bc5a
Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter.
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9 years ago |
Lasse Öörni
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a1c458f28e
Reduce amount of unnecessary Frustum::UpdatePlanes() calls. A default-constructed degenerate frustum no longer has its planes updated on construction, but instead the planes will remain in default-constructed state.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |