[Бот]
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ca28b35c54
Обновляем год в копирайтах до 2023
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2 年之前 |
1vanK
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fdea0c2dc7
Нормализация концов строк в репозитоии
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3 年之前 |
1vanK
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544ce6a558
GetUInt() etc -> GetU32() | Add color32 type alias
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3 年之前 |
1vanK
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f87fc2f7b3
enum VertexMask -> enum class VertexElements | Add ToU32() for enums
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3 年之前 |
1vanK
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27f3768e0a
URHO3D_ACCESSOR_ATTRIBUTE: type auto detection
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3 年之前 |
1vanK
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a3fbaeaedf
DebugRenderer.cpp: fix warnings
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3 年之前 |
1vanK
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5a2cd72742
Remove PODVector alias [cache clear] (#2963)
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3 年之前 |
1vanK
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e9616faafd
Minimizing license text in src files (#2924)
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3 年之前 |
1vanK
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653d12f952
First phase of separating Graphics API from other graphics stuff [cache clear]
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3 年之前 |
urhobot
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c65eaab8a3
GH Actions: Bump copyright year to 2022.
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4 年之前 |
urhobot
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f861a10a61
GH Actions: Bump copyright to 2021.
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4 年之前 |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 年之前 |
SirNate0
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637d84d32b
Fixed the depth test behavior of debug renderer sphere sectors.
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6 年之前 |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 年之前 |
Yao Wei Tjong 姚伟忠
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29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
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8 年之前 |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 年之前 |
Eugene Kozlov
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ba95abbad8
Add few bindings. Add some TODOs. Non-functional changes.
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8 年之前 |
Rokas Kupstys
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690afb2985
Add vertexStart parameter to DebugRenderer::AddTriangleMesh()
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8 年之前 |
Eugene Kozlov
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f266475994
Add Sphere::GetPoint and Sphere::GetLocalPoint functions. Add DebugRenderer::AddSphereSector function.
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8 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
Lasse Öörni
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df808db28d
Update DebugRenderer comments. Render lines with depth write on and solid triangles with depth write off.
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9 年之前 |
1vanK
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32032d60f7
Solid debug geometry for NavArea
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9 年之前 |
Lasse Öörni
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f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627.
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9 年之前 |
Lasse Öörni
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48cd15bc5a
Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter.
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9 年之前 |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 年之前 |
Nick Royer
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360328d2d1
Added inverse view matrix
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10 年之前 |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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10 年之前 |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 年之前 |