提交历史

作者 SHA1 备注 提交日期
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 2 年之前
  1vanK fdea0c2dc7 Нормализация концов строк в репозитоии 3 年之前
  1vanK 544ce6a558 GetUInt() etc -> GetU32() | Add color32 type alias 3 年之前
  1vanK f87fc2f7b3 enum VertexMask -> enum class VertexElements | Add ToU32() for enums 3 年之前
  1vanK 27f3768e0a URHO3D_ACCESSOR_ATTRIBUTE: type auto detection 3 年之前
  1vanK a3fbaeaedf DebugRenderer.cpp: fix warnings 3 年之前
  1vanK 5a2cd72742 Remove PODVector alias [cache clear] (#2963) 3 年之前
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 年之前
  1vanK 653d12f952 First phase of separating Graphics API from other graphics stuff [cache clear] 3 年之前
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 年之前
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 年之前
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 年之前
  SirNate0 637d84d32b Fixed the depth test behavior of debug renderer sphere sectors. 6 年之前
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 年之前
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 年之前
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 年之前
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 年之前
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 年之前
  Eugene Kozlov ba95abbad8 Add few bindings. Add some TODOs. Non-functional changes. 8 年之前
  Rokas Kupstys 690afb2985 Add vertexStart parameter to DebugRenderer::AddTriangleMesh() 8 年之前
  Eugene Kozlov f266475994 Add Sphere::GetPoint and Sphere::GetLocalPoint functions. Add DebugRenderer::AddSphereSector function. 8 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Lasse Öörni df808db28d Update DebugRenderer comments. Render lines with depth write on and solid triangles with depth write off. 9 年之前
  1vanK 32032d60f7 Solid debug geometry for NavArea 9 年之前
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 年之前
  Lasse Öörni 48cd15bc5a Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Nick Royer 360328d2d1 Added inverse view matrix 10 年之前
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 年之前
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 年之前