[Бот]
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ca28b35c54
Обновляем год в копирайтах до 2023
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2 年之前 |
1vanK
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fdea0c2dc7
Нормализация концов строк в репозитоии
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3 年之前 |
1vanK
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544ce6a558
GetUInt() etc -> GetU32() | Add color32 type alias
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3 年之前 |
1vanK
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5702384e34
RenderPath: unsigned to signed
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3 年之前 |
1vanK
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f5f2eae9e3
Rework reverse order cycles (#2962)
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3 年之前 |
1vanK
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e9616faafd
Minimizing license text in src files (#2924)
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3 年之前 |
urhobot
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c65eaab8a3
GH Actions: Bump copyright year to 2022.
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4 年之前 |
urhobot
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f861a10a61
GH Actions: Bump copyright to 2021.
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4 年之前 |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 年之前 |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 年之前 |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 年之前 |
Eugene Kozlov
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ba95abbad8
Add few bindings. Add some TODOs. Non-functional changes.
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8 年之前 |
Rokas Kupstys
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6045a86345
New RenderPath APIs
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8 年之前 |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
Lasse Öörni
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05c0e7741b
Allow also scenepass & forwardlights commands to define shader parameters.
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9 年之前 |
Lasse Öörni
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f75fbfa688
Add multisample & autoresolve definitions to RenderTargetInfo.
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9 年之前 |
Franck Poulain
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332fe215f6
SendEvent new renderpath command
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9 年之前 |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 年之前 |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 年之前 |
Lasse Öörni
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3dcab4c039
Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832.
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10 年之前 |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 年之前 |
Lasse Öörni
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d090b0be56
Added blendmode to renderpath commands (only used by QUAD commands.)
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10 年之前 |
Lasse Öörni
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03c517ebda
Fix out of bounds array access related to RenderPathCommand outputs. Changed to store name and face within a pair. Added missing render path-related script bindings.
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10 年之前 |
Lasse Öörni
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15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
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10 年之前 |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 年之前 |
Lasse Öörni
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0b3e6e2bbb
Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.)
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11 年之前 |
Lasse Öörni
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6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
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11 年之前 |