[Бот]
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ca28b35c54
Обновляем год в копирайтах до 2023
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2 years ago |
1vanK
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fdea0c2dc7
Нормализация концов строк в репозитоии
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3 years ago |
1vanK
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12413ba699
Technique: unsigned to signed
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3 years ago |
1vanK
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2772eacc8b
Make frameNumber signed [cache clear]
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3 years ago |
1vanK
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5a2cd72742
Remove PODVector alias [cache clear] (#2963)
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3 years ago |
1vanK
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26f3a4f2ca
Style (#2954)
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3 years ago |
1vanK
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e9616faafd
Minimizing license text in src files (#2924)
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3 years ago |
1vanK
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653d12f952
First phase of separating Graphics API from other graphics stuff [cache clear]
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3 years ago |
urhobot
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c65eaab8a3
GH Actions: Bump copyright year to 2022.
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4 years ago |
urhobot
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f861a10a61
GH Actions: Bump copyright to 2021.
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4 years ago |
sssooonnnggg
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ce70a66f5a
Fix Technique clone bug. (#2615)
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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fd4a9bdb9b
Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines.
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9 years ago |
Lasse Öörni
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b22768227f
Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578.
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9 years ago |
Lasse Öörni
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 years ago |
Lasse Öörni
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48f779e234
Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566. As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary.
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9 years ago |
Lasse Öörni
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7da8374a3b
Option to override culling mode in pass. Closes #1363.
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9 years ago |
Lasse Öörni
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09e1330f5f
Add Technique::Clone(). Improve Technique / Pass Lua bindings. Closes #1203.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
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10 years ago |
Lasse Öörni
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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10 years ago |
Lasse Öörni
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7e350343d5
Define MOBILE_GRAPHICS or DESKTOP_GRAPHICS in GraphicsDefs.h based on the platform. Avoid GetPlatform() and string compare in Technique.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |