Commit History

Author SHA1 Message Date
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 2 years ago
  1vanK fdea0c2dc7 Нормализация концов строк в репозитоии 3 years ago
  1vanK 23863d5651 Make Drawable::GetNumOccluderTriangles() signed 3 years ago
  1vanK 796802f595 IndexBuffer, VertexBuffer, Geometry: use byte type for raw data 3 years ago
  1vanK b9d4ecdec8 Geometry: unsigned to signed 3 years ago
  1vanK 44f3b51ca2 Make GetLodGeometry() and occlusionLodLevel signed 3 years ago
  1vanK 3de488a11d DRAWABLE_x -> enum class DrawableTypes 3 years ago
  1vanK 11e6d453d1 Make RayQueryResult::subObject_ signed 3 years ago
  1vanK 7fde25af5f Make lodLevel_ signed 3 years ago
  1vanK 5a2cd72742 Remove PODVector alias [cache clear] (#2963) 3 years ago
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 years ago
  1vanK 653d12f952 First phase of separating Graphics API from other graphics stuff [cache clear] 3 years ago
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 years ago
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 years ago
  Lasse Öörni 039542e91c Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 years ago
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 years ago
  Lasse Öörni a737bbb671 Fix terrain occlusion leaving holes in the occlusion geometry, and being over-aggressive with height reduction, which would result in poor occlusion. Allow to configure terrain number of LOD levels to be less than 4. Allow to configure the LOD level used for terrain occlusion (not recommended to be changed.) Closes #825. 10 years ago
  Lasse Öörni 5edc729ee5 Remove occlusionOffset from TerrainPatch, instead calculate the minimum height in the neighborhood of each lowest LOD terrain vertex. Occlusion still uses lowest LOD to not use up occlusion triangles quickly. Fixes #822. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago