Commit History

Author SHA1 Message Date
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 2 years ago
  1vanK fdea0c2dc7 Нормализация концов строк в репозитоии 3 years ago
  1vanK a501df74f3 View: unsigned to signed 3 years ago
  1vanK 5875a912db Aliases hash32 and hash64 3 years ago
  1vanK 1064afae91 Stop D3D9 support | Remove MojoShader lib [cache clear] 3 years ago
  1vanK cfd2094361 View.cpp: fix warnings 3 years ago
  1vanK fd3cb15235 OcclusionBuffer, View: fix threadIndex type 3 years ago
  1vanK 385b2628ea WorkQueue: use signed type 3 years ago
  1vanK 5a2cd72742 Remove PODVector alias [cache clear] (#2963) 3 years ago
  1vanK 26f3a4f2ca Style (#2954) 3 years ago
  1vanK 088aa43e50 List: replace size type from unsigned to signed | Remove unused includes [cache clear] (#2942) 3 years ago
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 years ago
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 years ago
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 years ago
  1vanK 722e2dfceb Typos 5 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. 8 years ago
  Yao Wei Tjong 姚伟忠 2e963e7130 Minor refactor to avoid the explicit static_cast. 8 years ago
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Lasse Öörni 14bb9f98be Remember custom depth stencil surface if defined during renderpath, and use it also for any debug rendering. Closes #1975. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni fd4a9bdb9b Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines. 9 years ago
  Lasse Öörni 05c0e7741b Allow also scenepass & forwardlights commands to define shader parameters. 9 years ago
  Lasse Öörni fe2e70db13 Clean up view event sending code. Add 2 new view events: buffers allocated, and global shader parameters set. 9 years ago
  Lasse Öörni 7b5da6669f Skip adding a deferred light volume batch when the light has low 8 bits of lightmask cleared; it would not have effect due to the stencil test. Skip shadow map render when there are no forward & deferred batches using it. 9 years ago
  Lasse Öörni 995fbd4213 Add public accessors for View's view rectangle & view dimensions. Explain that Viewport may return a zero rect, which means to dynamically use the rendertarget's full size. Add todo's related to Viewport::WorldToScreenPoint() && Viewport::ScreenToWorldPoint() potentially operating incorrectly for texture rendertargets. Closes #1482. 9 years ago