[Бот]
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ca28b35c54
Обновляем год в копирайтах до 2023
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2 年之前 |
1vanK
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fdea0c2dc7
Нормализация концов строк в репозитоии
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3 年之前 |
1vanK
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b9c5b1d6cb
VectorBuffer, MemoryBuffer: use byte type for data | AS: add bindings for byte type
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3 年之前 |
1vanK
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27f3768e0a
URHO3D_ACCESSOR_ATTRIBUTE: type auto detection
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3 年之前 |
1vanK
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b06c7527af
Remove deprecated URHO3D_MIXED_ACCESSOR_ATTRIBUTE define
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3 年之前 |
1vanK
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aa41115714
URHO3D_ATTRIBUTE_EX: auto detection type of variable
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3 年之前 |
1vanK
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5a2cd72742
Remove PODVector alias [cache clear] (#2963)
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3 年之前 |
1vanK
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e9616faafd
Minimizing license text in src files (#2924)
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3 年之前 |
1vanK
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6cd3a253ee
Replace UniquePtr by std::unique_ptr [cache clear]
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3 年之前 |
urhobot
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c65eaab8a3
GH Actions: Bump copyright year to 2022.
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4 年之前 |
urhobot
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f861a10a61
GH Actions: Bump copyright to 2021.
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4 年之前 |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 年之前 |
1vanK
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bfaef57a29
Fix #2491
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6 年之前 |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 年之前 |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 年之前 |
Eugene Kozlov
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7a3ec74ea4
Refactor attributes. Minor changes.
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8 年之前 |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 年之前 |
Eugene Kozlov
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a97ad88ead
Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components."
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8 年之前 |
Eugene Kozlov
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c55bbb4230
Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components.
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8 年之前 |
Lasse Öörni
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6af97c59b6
Remove setting certain RigidBody boolean flags when UpdateMass() readds the body to world, to avoid introducing potential new bugs.
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8 年之前 |
Lasse Öörni
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63724fcdc3
Remove unnecessary parameter from the bugfix code.
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8 年之前 |
Lasse Öörni
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ad3a30f2e3
If Rigidbody's collisionshape changes, readd to world. Fixes #2064.
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8 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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9 年之前 |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 年之前 |
Lasse Öörni
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87a5e4fcb3
Simplify RigidBody code. Allow kinematic rigid body to set its initial transform in OnMarkedDirty() so that e.g. loaded prefabs in the editor don't appear to have their body in the wrong place initially.
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10 年之前 |
Lasse Öörni
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05cd6f4346
Before rigidbody has simulated at least once, allow also setting the interpolation transform. Possible fix for #1128.
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10 年之前 |
Lasse Öörni
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310c32db9e
Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. (https://github.com/urho3d/Urho3D/pull/1077) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies().
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10 年之前 |
Lasse Öörni
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d3d1538e5b
Force the RigidBody's interpolation transform only inside FixedUpdate() to prevent strange behavior with parented rigidbodies.
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10 年之前 |