Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 601dfc4603 Enhance the 'rake make' task to utilise all the logical cpu cores. 10 years ago
  Yao Wei Tjong 姚伟忠 377fd30e9a Minor code cleanup on handling of URHO3D_D3D11 and URHO3D_OPENGL. 10 years ago
  Lasse Öörni d06ffe1445 Merge pull request #680 from urho3d/render-refactor 10 years ago
  Lasse Öörni 234c57a598 Minor documentation update. [ci rebase] 10 years ago
  Chris Friesen 909860635a Fix usage of word 10 years ago
  Chris Friesen 8e2b9475a8 Fix spelling 10 years ago
  Lasse Öörni a363fa2b0e Update documentation related to DirectX SDK and shader compiling. 10 years ago
  Lasse Öörni 006c17f78e Added command line & engine startup option to disable OpenGL 3. 10 years ago
  Yao Wei Tjong 姚伟忠 d2ea0ca934 Finetune the default test timeout value for Emscripten platform. 10 years ago
  Yao Wei Tjong 姚伟忠 8a77399bd0 Fix integration tests execution for Emscripten platform. 10 years ago
  Lasse Öörni 988f1fdc33 Merge branch 'master' into render-refactor 10 years ago
  Yao Wei Tjong 姚伟忠 0fe597223f Add initial support for integration tests on Emscripten platform. 10 years ago
  Yao Wei Tjong 姚伟忠 4d34d0a626 Add new Emscripten build option for creating shared data file. 10 years ago
  Yao Wei Tjong 姚伟忠 02572a9ec5 Add generic support for embedding and loading files for Emscripten. 10 years ago
  Yao Wei Tjong 姚伟忠 536b0a5429 Add new build option for better targeting Raspberry Pi platform. 10 years ago
  Lasse Öörni 9f129ecd51 Merge branch 'master' into render-refactor 10 years ago
  Lasse Öörni 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 10 years ago
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 years ago
  Yao Wei Tjong 姚伟忠 10e477bbc8 Add flag to consider 'unresolved symbol' as an error. 10 years ago
  Yao Wei Tjong 姚伟忠 d3f90cbe08 Make the URHO3D_LUA build option available for Emscripten build. 10 years ago
  Lasse Öörni b6ea033ce3 Enable CharacterDemo & VehicleDemo also without networking. Update documentation. 11 years ago
  Yao Wei Tjong 姚伟忠 598030140d Some how the strike through markdown does not work, so use hard delete. 11 years ago
  Yao Wei Tjong 姚伟忠 9bf0d95b33 Use full URL so that SF.net can display our logo correctly there. 11 years ago
  Yao Wei Tjong 姚伟忠 8471dcf3e4 Add option to package resource dirs and treat those dirs as build deps. 11 years ago
  Yao Wei Tjong 姚伟忠 6e0ff48059 Suppress linker warnings. Minor doc update. 11 years ago
  Yao Wei Tjong 姚伟忠 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. 11 years ago
  Yao Wei Tjong 姚伟忠 564b77c39f Fix Ninja build by adding directory containing PCH to its search path. 11 years ago
  Yao Wei Tjong 姚伟忠 8743413816 Attempt to enable precompiled header support for GCC and Clang. 11 years ago
  Yao Wei Tjong 姚伟忠 fd84488a73 Add new build option to setup main executable as console application. 11 years ago
  Lasse Öörni 6e5d0db379 If Urho3DPlayer command line is empty, attempt to read Data/CommandLine.txt on all platforms. Closes #615. 11 years ago