Commit History

Author SHA1 Message Date
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Yao Wei Tjong 姚伟忠 f1d1b757b8 Change all CMakeLists.txt to use LF for consistency sake. 9 years ago
  Yao Wei Tjong 姚伟忠 82f7fd56d0 Remove CMake workaround for Bullet library building. 9 years ago
  Yao Wei Tjong 姚伟忠 11f319c2cd Fix the version check so the MinGW workaround is applied for >= 6.1.0. 9 years ago
  Yao Wei Tjong 姚伟忠 02e1aec083 Add "-Wno-narrowing" compiler flag to MinGW 6.1.0 for all build config. 9 years ago
  Yao Wei Tjong 姚伟忠 4b964a6989 Workaround MinGW build issue when using version 6.1.0 and above. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 2cc066d709 Update Bullet to 2.83.6. Thanks to Jukka for the initial work & Emscripten fix. Closes #929. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 35307869ee Clean up to remove unused CMake variables. 11 years ago
  Yao Wei Tjong 姚伟忠 4c17b03173 Remove existing include path abstraction. 11 years ago
  Yao Wei Tjong 姚伟忠 1cbbb6b805 Finalize SDK-like include dirs clean up. Fix build using MSVC. 11 years ago
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. 11 years ago
  Yao Wei Tjong 姚伟忠 16e05862ab Preparation for SDK include dir cleaning up. 11 years ago
  Yao Wei Tjong 姚伟忠 c1b506ee54 Clean up build scripts to avoid code duplication. 11 years ago
  Yao Wei Tjong 姚伟忠 b1fbab4953 Be explicit in setting the file permissions when installing. 11 years ago
  Lasse Öörni 6ccb31f6f5 Update to Bullet 2.82. 12 years ago
  Yao Wei Tjong 姚伟忠 36620dd819 Avoid hardcoding of include dirs in the Urho3D.pc.in input file. 12 years ago
  Yao Wei Tjong 姚伟忠 e8fbcf8a82 Add 'install' option for cross-compiling build and IOS as well. 12 years ago
  Yao Wei Tjong 姚伟忠 b45de628e7 Reduce 3rd-party headers installation to as minimum as possible. 12 years ago
  Yao Wei Tjong 姚伟忠 52ff881c54 Add 'install' option (currently only available for native build). 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago