Commit History

Author SHA1 Message Date
  Lasse Öörni 218f48ea98 Add lowdpi command line option to force low DPI on Retina display. 8 years ago
  Lasse Öörni 90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. 8 years ago
  Lasse Öörni bd95787c1a Fix Web build Urho3DPlayer not reading script file name from Module.arguments. Make sure the error exit due to no script name happens. 9 years ago
  Lasse Öörni 0e1e46fbb9 Refactor Urho3DPlayer to attempt reading CommandLine.txt from the resource system later on all platforms, if reading from the filesystem fails. Closes #1754. 9 years ago
  Yao Wei Tjong 姚伟忠 d42723a45e Enable high DPI on Apple retina display device by default. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  1vanK 2a703a5ab1 Add engine parameters const 9 years ago
  Lasse Öörni 3bf13318fc Sync Urho3DPlayer command line help from the documentation. 9 years ago
  Yao Wei Tjong 姚伟忠 ccd9dac3c7 Also enable AS wrapper when targeting 64-bit ARM platform. 9 years ago
  Lasse Öörni 96451d891e Use the proper form of EMSCRIPTEN define throughout. 9 years ago
  Lasse Öörni fb508365af Fix logic for getting the script file name in web Urho3DPlayer in case arguments were already specified and the command line file is not used. 9 years ago
  Lasse Öörni f097224968 Avoid hardcoding the script file name on web platform Urho3DPlayer. Rather attempt to read from CommandLine.txt later once resources are initialized. Setup a default windowed resolution to match the executable web samples. 9 years ago
  Lasse Öörni 98dfaf3c75 Add Boost Preprocessor library to Source/ThirdParty. Force C++11 for AngelScript / Emscripten combo. Default to CharacterDemo instead of NinjaSnowWar in Urho3DPlayer on Emscripten due to missing Network subsystem. 9 years ago
  Lasse Öörni 0803320a9a Remove mention of AngelScript not being supported on Emscripten. Leave the generic call convention autohandle fix on at all times, since it doesn't hurt. Clarify CommandLine.txt not being able to be read on Emscripten. 9 years ago
  nathan 618b37519a Fixed indentation of my change to Urho3DPlayer.cpp hardcoding NinjaSnowWar.as for the EMSCRIPTEN build. 9 years ago
  nathan d7b0604d93 Made Angelscript work on the Emscripten build. Not thoroughly tested!!! 9 years ago
  Yao Wei Tjong 姚伟忠 31d362f879 Add new engine parameter for enabling/disabling high DPI window mode. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Yao Wei Tjong 姚伟忠 f471dd66dd Refactor installation structure for Windows platform. 10 years ago
  Yao Wei Tjong 姚伟忠 0a88fdbc21 Remove workaround fix for resource prefix path in Urho3DPlayer too. 10 years ago
  Yao Wei Tjong 姚伟忠 587344af8a Minor cleanup to simplify the override condition for sample code. 10 years ago
  Yao Wei Tjong 姚伟忠 f47c04dcee Minor fix on code comment. [ci skip] 10 years ago
  Yao Wei Tjong 姚伟忠 8c8e2a97b5 Allow -pp and URHO3D_PREFIX_PATH to override the sample default paths. 10 years ago
  Yao Wei Tjong 姚伟忠 22bd3de807 Refactor resource prefix path parameter to accept a list of paths. 10 years ago
  Ivan K 31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Yao Wei Tjong 姚伟忠 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 years ago
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. 10 years ago
  Lasse Öörni 006c17f78e Added command line & engine startup option to disable OpenGL 3. 10 years ago
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 years ago