Lasse Öörni
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218f48ea98
Add lowdpi command line option to force low DPI on Retina display.
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8 years ago |
Lasse Öörni
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90e95ab2e3
Update documentation. Add contributor credit. Minor code comment fixes.
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8 years ago |
Lasse Öörni
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bd95787c1a
Fix Web build Urho3DPlayer not reading script file name from Module.arguments. Make sure the error exit due to no script name happens.
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9 years ago |
Lasse Öörni
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0e1e46fbb9
Refactor Urho3DPlayer to attempt reading CommandLine.txt from the resource system later on all platforms, if reading from the filesystem fails. Closes #1754.
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9 years ago |
Yao Wei Tjong 姚伟忠
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d42723a45e
Enable high DPI on Apple retina display device by default.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
1vanK
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2a703a5ab1
Add engine parameters const
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9 years ago |
Lasse Öörni
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3bf13318fc
Sync Urho3DPlayer command line help from the documentation.
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9 years ago |
Yao Wei Tjong 姚伟忠
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ccd9dac3c7
Also enable AS wrapper when targeting 64-bit ARM platform.
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9 years ago |
Lasse Öörni
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96451d891e
Use the proper form of EMSCRIPTEN define throughout.
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9 years ago |
Lasse Öörni
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fb508365af
Fix logic for getting the script file name in web Urho3DPlayer in case arguments were already specified and the command line file is not used.
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9 years ago |
Lasse Öörni
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f097224968
Avoid hardcoding the script file name on web platform Urho3DPlayer. Rather attempt to read from CommandLine.txt later once resources are initialized. Setup a default windowed resolution to match the executable web samples.
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9 years ago |
Lasse Öörni
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98dfaf3c75
Add Boost Preprocessor library to Source/ThirdParty. Force C++11 for AngelScript / Emscripten combo. Default to CharacterDemo instead of NinjaSnowWar in Urho3DPlayer on Emscripten due to missing Network subsystem.
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9 years ago |
Lasse Öörni
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0803320a9a
Remove mention of AngelScript not being supported on Emscripten. Leave the generic call convention autohandle fix on at all times, since it doesn't hurt. Clarify CommandLine.txt not being able to be read on Emscripten.
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9 years ago |
nathan
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618b37519a
Fixed indentation of my change to Urho3DPlayer.cpp hardcoding NinjaSnowWar.as for the EMSCRIPTEN build.
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9 years ago |
nathan
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d7b0604d93
Made Angelscript work on the Emscripten build. Not thoroughly tested!!!
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9 years ago |
Yao Wei Tjong 姚伟忠
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31d362f879
Add new engine parameter for enabling/disabling high DPI window mode.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Yao Wei Tjong 姚伟忠
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f471dd66dd
Refactor installation structure for Windows platform.
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10 years ago |
Yao Wei Tjong 姚伟忠
|
0a88fdbc21
Remove workaround fix for resource prefix path in Urho3DPlayer too.
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
587344af8a
Minor cleanup to simplify the override condition for sample code.
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
f47c04dcee
Minor fix on code comment. [ci skip]
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
8c8e2a97b5
Allow -pp and URHO3D_PREFIX_PATH to override the sample default paths.
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10 years ago |
Yao Wei Tjong 姚伟忠
|
22bd3de807
Refactor resource prefix path parameter to accept a list of paths.
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10 years ago |
Ivan K
|
31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Yao Wei Tjong 姚伟忠
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 years ago |
Yao Wei Tjong 姚伟忠
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c2471a240a
Reorganize includes for Samples and Extras.
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10 years ago |
Lasse Öörni
|
006c17f78e
Added command line & engine startup option to disable OpenGL 3.
|
10 years ago |
Lasse Öörni
|
88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
|
10 years ago |