Commit History

Author SHA1 Message Date
  Lasse Öörni 13cfad66ef RaycastVehicle code / comments formatting and AngelScript fix. RegisterRaycastVehicleLibrary function removed and class registration performed as part of Physics library initialization instead. 8 years ago
  Sergey Lapin 18868d74c9 Bullet RaycastVehicle support 8 years ago
  Lasse Öörni 218f48ea98 Add lowdpi command line option to force low DPI on Retina display. 8 years ago
  TheComet cf30fb98c0 Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK 8 years ago
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 years ago
  Eugene Kozlov 0c400e3d9d Split Engine::Initialize 8 years ago
  Eugene Kozlov 94bf1f3a85 Prepare to extract code from Engine::Initialize. 8 years ago
  Yao Wei Tjong 姚伟忠 d42723a45e Enable high DPI on Apple retina display device by default. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  1vanK 2a703a5ab1 Add engine parameters const 9 years ago
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Yao Wei Tjong 姚伟忠 b99f652892 Minor refactoring on the event profiler subsystem. 9 years ago
  Lasse Öörni c38d29a20c Make MessageBox a UIElement subclass for automatic lifetime management through the UI hierarchy. (Use MessageBox:new in Lua for safe operation.) Remove the "test all factories" feature in Engine class (Debug mode) since it would leave a MessageBox in the UI. Use UI root size for centering the MessageBox instead of Graphics resolution, since the UI might be scaled. Closes #1439. Closes #634. 9 years ago
  Lasse Öörni 3b4b354d51 If targeting 60 fps or above on iOS, skip the framelimiter sleep loop, since it could cause running below 60 fps even if the frame was executed fast enough. 9 years ago
  Yao Wei Tjong 姚伟忠 d0bcac5fe0 Ensure iPhoneOS and iPhoneSimulator use the same code path. 9 years ago
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 years ago
  Yao Wei Tjong 姚伟忠 64d975ba1a Add initial build support for generic ARM platform. 9 years ago
  proller 0dc85f14a9 compile on arm arch with opengles2 9 years ago
  svifylabs a91a6cf924 Added static bool to EventProfiler 9 years ago
  svifylabs 16257f80c5 Revert "Testing static registration of subsystems" 9 years ago
  svifylabs 2a0a9df4dd Testing static registration of subsystems 9 years ago
  svifylabs bffb89b60d Added EventProfiler 9 years ago
  Yao Wei Tjong 姚伟忠 31d362f879 Add new engine parameter for enabling/disabling high DPI window mode. 9 years ago
  Lasse Öörni 039542e91c Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC. 9 years ago
  Yao Wei Tjong 姚伟忠 3a29bc2f3c Suppress unnecessary debug log entry due to default autoload feature. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Xavier Maupeu 4e41906157 first modifications in order to integrate VSM shadow 10 years ago
  Yao Wei Tjong 姚伟忠 0a88fdbc21 Remove workaround fix for resource prefix path in Urho3DPlayer too. 10 years ago
  Lasse Öörni 8463b48e96 Remove SplitMode enum in favor of a bool to simplify script binding. Reverse the default behavior to not return empty strings to ensure correctness of existing code. Fix resource prefix path list to not require a space. Fix ResourceRefList deserialization. Closes #1014. 10 years ago
  Yao Wei Tjong 姚伟忠 8c8e2a97b5 Allow -pp and URHO3D_PREFIX_PATH to override the sample default paths. 10 years ago