コミット履歴

作者 SHA1 メッセージ 日付
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年 前
  Lasse Öörni fd4a9bdb9b Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines. 9 年 前
  Eugene Kozlov c92894d250 Add support of custom per-instance data in batches. 9 年 前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年 前
  Lasse Öörni 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 年 前
  Lasse Öörni b53b584123 8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting. 10 年 前
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 年 前
  Lasse Öörni 87338ce74c Minor optimization of GetLitBatches() by calculating only once if the light has a negative color. 10 年 前
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 年 前
  Lasse Öörni d023b06b3d Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code. 11 年 前
  Lasse Öörni b6caeb02a5 Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597. 11 年 前
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 年 前
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 年 前