Commit History

Author SHA1 Message Date
  Lasse Öörni 0cc2bf595e Fix multisample quality handling on D3D11 feature level 10.0. Closes #1792. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni bdce4b3dba Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes. 9 years ago
  Yao Wei Tjong 姚伟忠 a5b4512966 Reduce direct exposure to SDL headers as much as possible. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 years ago
  Lasse Öörni 7c5e441e89 Fixed Graphics::ResolveToTexture() to support less than full screen viewport on D3D11. Fixed missing release of source texture in failure case with a multisampled screenshot. Closes #882. 10 years ago
  Yao Wei Tjong 姚伟忠 1a5268f427 Reformat D3D9 and D3D11 source files. 10 years ago
  Lasse Öörni 876d1834eb Add D3D11 sampler states. Fix crash on empty vertex declaration. Fix Matrix3x3 uniforms on D3D11. Modify gpuObjects_ to PODVector. 10 years ago
  Lasse Öörni a936eab7c7 Initial D3D11 constant buffer handling. If URHO3D_D3D11 option given, disable OpenGL, but error out on non-Windows platforms. 10 years ago
  Lasse Öörni 1c32e957f8 Create input layouts on demand. Inspect vertex shader's input signature. Fixed setting rendertarget & depth-stencil views. Implement draw calls. 10 years ago
  Lasse Öörni f4aee7da2b Vertex & index buffer creation & update. State object creation. 10 years ago
  Lasse Öörni 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 10 years ago