Commit History

Author SHA1 Message Date
  Lasse Öörni 90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. 8 years ago
  PredatorMF 7190e053c4 Fix fullscreen mode not using the correct monitor 8 years ago
  PredatorMF 2bef979152 Add monitor and refreshrate parameters to E_SCREENMODE 8 years ago
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 years ago
  TheComet be4dc04f9a Removing SDL_INIT_NOPARACHUTE, it does nothing in SDL 2.x 9 years ago
  TheComet 10c878b42b fixes #1781 - Moved SDL_Init() into Context class 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. 9 years ago
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 years ago
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 years ago
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 9 years ago
  Lasse Öörni fc42e5d98e Merge branch 'multisample-textures' 9 years ago
  Lasse Öörni 3a5a85151e Instead of specific fix in Material, convert double Variants to float on demand in Graphics::SetShaderParameter(). Closes #1621. 9 years ago
  Lasse Öörni 3ca4bb25c3 For consistency/safety, release the surface also when failing to acquire. Closes #1050. 9 years ago
  Lasse Öörni c923476847 Merge branch 'master' into multisample-textures 9 years ago
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Lasse Öörni c745d2ea52 Multisampled cube rendertarget on Direct3D9. 9 years ago
  Lasse Öörni 4e40cf849e Work on OpenGL multisample textures. 9 years ago
  Lasse Öörni 56edbef9d6 Initial multisample support for Texture2D on Direct3D9. 9 years ago
  Lasse Öörni b22768227f Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578. 9 years ago
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 years ago
  Lasse Öörni 91f4489e07 Fix hardwareShadowSupport returning false on OpenGL, which would make it impossible to switch to 1-sample shadow mode. However, deliberately disable 1-sample mode from mobile NinjaSnowWar to achieve similar quality to desktops. 9 years ago
  Lasse Öörni 56ba0def78 Add Graphics::SetDither(). Closes #1489. 9 years ago
  Lasse Öörni 28ed7c1706 Remove ambiguous WeakPtr initialization from Graphics class. Closes #1459. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni eb104906aa Remove API-specific Graphics class headers and code duplication. Closes #1422. 9 years ago
  Lasse Öörni bdce4b3dba Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes. 9 years ago
  Lasse Öörni 489356a29f Cleanup editor debug icon code to not do constant resizes of billboardsets to zero and back, and to use fixed screen size mode to eliminate need for manual sizing. BillboardSet::SetNumBillboards() is no-op if count remains same. Fix BillboardSet fixed size bug when changing between ortho & perspective camera. Do not care to resize scratch buffer smaller if it's below 1MB. Add scratch buffer debug messages also to OpenGL Graphics class for consistency. Closes #1434. 9 years ago
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 years ago
  Yao Wei Tjong 姚伟忠 a5b4512966 Reduce direct exposure to SDL headers as much as possible. 9 years ago