48483ac07cReduce number of distinct shader parameter groups to prepare for mapping them to constant buffers.
10 years ago
Lasse Öörni
6e6c39c5a8Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter().