urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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4e40cf849e
Work on OpenGL multisample textures.
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9 years ago |
Lasse Öörni
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fd5bac385a
Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code.
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9 years ago |
Lasse Öörni
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bdce4b3dba
Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes.
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9 years ago |
Yao Wei Tjong 姚伟忠
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a5b4512966
Reduce direct exposure to SDL headers as much as possible.
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9 years ago |
Yao Wei Tjong 姚伟忠
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3ab69da3af
Use __ANDROID__ compiler define consistently.
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9 years ago |
Yao Wei Tjong 姚伟忠
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64d975ba1a
Add initial build support for generic ARM platform.
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9 years ago |
proller
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0dc85f14a9
compile on arm arch with opengles2
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9 years ago |
Lasse Öörni
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8215c42e37
OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Yao Wei Tjong 姚伟忠
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e1341f7261
Replace the usage of Emscripten define and include to follow its norm.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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d937b8fd0b
Fix whitespace.
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10 years ago |
thebluefish
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c3d5df1ea4
Update OGLGraphicsImpl.h
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10 years ago |
Lasse Öörni
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5c448d6e1d
Support DXT1,3,5 on Emscripten. Simplify GL / GLES code path differences in OGLTexture.cpp.
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10 years ago |
Lasse Öörni
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81e6647b60
Clean up OpenGL Graphics class code. Use core functions for instancing on OpenGL 3. Do not enable/disable texture targets on OpenGL 3. Removed the framebuffer aging mechanism; instead framebuffers are cleaned up on context loss (resolution change.) Disable OpenGL constant buffer use by default (from Uniforms.glsl) as they were found to be slower in practice.
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10 years ago |
Lasse Öörni
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42963a7300
Keep track of last bound VBO & UBO to avoid redundant binding.
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10 years ago |
t
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e60cbcdab5
remove glew references in OGLGraphicsImpl.h when building with emscripten
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11 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b0f96615d8
Further clean up on the include path for the Graphics sub-library.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
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11 years ago |
Yao Wei Tjong 姚伟忠
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4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |