Commit History

Author SHA1 Message Date
  Lasse Öörni 0fe1f9d6ca Fix the GetElementAt() layout optimization, which should not check up/left limits for child elements in layout. Closes #1923. 8 years ago
  Rokas Kupstys 5e9579b23a Allow root UI element to be moved. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni d8a7b2ed8f Safeguard against zero sized root UI element. Closes #1738. 9 years ago
  Yao Wei Tjong 姚伟忠 1efb0d9085 Enable IME for Linux platform. Only tested using ibus. 9 years ago
  Lasse Öörni fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. 9 years ago
  Victor Holt a2261f5a56 Updated the ProgressBar PR to include Lua and AngelScript bindings 9 years ago
  Lasse Öörni 5ce39a2955 Support setting a custom size for the UI root element (UI::SetCustomSize()) instead of always auto-resizing according to window size. When "renderui" renderpath command is used, use the current viewport size for UI rendering projection matrix to avoid distortion. If UI root element is smaller than the screen, apply wrapping in GetElementAt(), with the assumption that a copy is being rendered next to it. Related to #1514. 9 years ago
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 years ago
  Lasse Öörni a3a21a5c68 Merge remote-tracking branch 'cosmy1/escape-fix' 9 years ago
  1vanK 461a075501 Send elapsedTime to UI shader 9 years ago
  cosmy b057434bfa Make escape key name consistent between keycode and scancode. 9 years ago
  Lasse Öörni 8e8ee798a7 New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343. 9 years ago
  hdunderscore 54565005e2 Updated HTML5 behavior of the samples, mouse modes and UI cursor. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni a4e22db6e5 Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling. 10 years ago
  ninjastone f39dbb2830 Fix touch positions in scaled UI. 10 years ago
  ninjastone 25433e2b5e Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale 10 years ago
  ninjastone f0532d5d61 Add script bindings to UI scaling functions. 10 years ago
  Lasse Öörni 973a6fa807 Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036. 10 years ago
  Lasse Öörni 898f730d9b Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010. 10 years ago
  Lasse Öörni 94a7f4ef63 Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955. 10 years ago
  Lasse Öörni 812e019d03 Minor whitespace edit. 10 years ago
  cosmy1 c8fb90898f Trigger double-click event over no element 10 years ago
  ninjastone 4daf7fd3f0 Added rendering scale to UI 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 years ago
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago