Lasse Öörni
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0fe1f9d6ca
Fix the GetElementAt() layout optimization, which should not check up/left limits for child elements in layout. Closes #1923.
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8 years ago |
Rokas Kupstys
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5e9579b23a
Allow root UI element to be moved.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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d8a7b2ed8f
Safeguard against zero sized root UI element. Closes #1738.
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9 years ago |
Yao Wei Tjong 姚伟忠
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1efb0d9085
Enable IME for Linux platform. Only tested using ibus.
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9 years ago |
Lasse Öörni
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fff10e15cf
Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value.
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9 years ago |
Victor Holt
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a2261f5a56
Updated the ProgressBar PR to include Lua and AngelScript bindings
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9 years ago |
Lasse Öörni
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5ce39a2955
Support setting a custom size for the UI root element (UI::SetCustomSize()) instead of always auto-resizing according to window size. When "renderui" renderpath command is used, use the current viewport size for UI rendering projection matrix to avoid distortion. If UI root element is smaller than the screen, apply wrapping in GetElementAt(), with the assumption that a copy is being rendered next to it. Related to #1514.
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9 years ago |
Yao Wei Tjong 姚伟忠
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3ab69da3af
Use __ANDROID__ compiler define consistently.
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9 years ago |
Lasse Öörni
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a3a21a5c68
Merge remote-tracking branch 'cosmy1/escape-fix'
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9 years ago |
1vanK
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461a075501
Send elapsedTime to UI shader
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9 years ago |
cosmy
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b057434bfa
Make escape key name consistent between keycode and scancode.
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9 years ago |
Lasse Öörni
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8e8ee798a7
New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343.
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9 years ago |
hdunderscore
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54565005e2
Updated HTML5 behavior of the samples, mouse modes and UI cursor.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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a4e22db6e5
Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling.
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10 years ago |
ninjastone
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f39dbb2830
Fix touch positions in scaled UI.
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10 years ago |
ninjastone
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25433e2b5e
Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale
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10 years ago |
ninjastone
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f0532d5d61
Add script bindings to UI scaling functions.
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10 years ago |
Lasse Öörni
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973a6fa807
Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036.
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10 years ago |
Lasse Öörni
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898f730d9b
Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010.
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10 years ago |
Lasse Öörni
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94a7f4ef63
Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955.
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10 years ago |
Lasse Öörni
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812e019d03
Minor whitespace edit.
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10 years ago |
cosmy1
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c8fb90898f
Trigger double-click event over no element
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10 years ago |
ninjastone
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4daf7fd3f0
Added rendering scale to UI
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10 years ago |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 years ago |
Ivan K
|
d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
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10 years ago |
Ivan K
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0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
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10 years ago |
Ivan K
|
db15f0358e
PROFILE -> URHO3D_PROFILE
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |