Commit History

Author SHA1 Message Date
  Yusuf Umar b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 years ago
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 years ago
  Lasse Öörni 9fd22d3323 Fix instance texture coordinate in HLSL shaders. 9 years ago
  Yusuf Umar a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 10 years ago
  Lasse Öörni 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 years ago
  Lasse Öörni e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 10 years ago
  Lasse Öörni e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 10 years ago
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago