6e118d237fUnify naming of rendertargets between the Bloom & Blur postprocesses.
10 years ago
Lasse Öörni
b9278e0a94Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.