Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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dfd8939840
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 years ago |
Lasse Öörni
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2151426adc
Use proper world space in deferred light shaders. This allows the cLightPos uniform and shadow matrices to behave the same in all passes (simplifies code.) Closes #1335.
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9 years ago |
hdunderscore
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310252fa25
Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness.
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9 years ago |
hdunderscore
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42cbca8b26
Fix an issue in the PBR shaders that was causing noise.
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9 years ago |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 years ago |