Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
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9 years ago |
Lasse Öörni
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dfd8939840
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 years ago |
Lasse Öörni
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ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
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9 years ago |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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cd2c720352
Fix uniform type in D3D11 constant buffer.
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10 years ago |
Nick Royer
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150ddf86ca
Added uniforms to shader
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10 years ago |
Lasse Öörni
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 years ago |
Xavier Maupeu
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cf501d9585
add functions in Renderer to set shadow softness and VSM shadow parameters
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10 years ago |
Lasse Öörni
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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10 years ago |
Lasse Öörni
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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10 years ago |
Lasse Öörni
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4542e38b73
Fix terrain shader on D3D11.
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10 years ago |
Lasse Öörni
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e919935abd
Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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10 years ago |
Lasse Öörni
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73c847fbeb
Separate D3D11 shaders as the compatibility mode did not sample eg. the light ramp texture correctly.
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10 years ago |
Lasse Öörni
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a1d1f08190
Split uniforms into constant buffers on D3D11.
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10 years ago |
Lasse Öörni
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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10 years ago |
Yao Wei Tjong 姚伟忠
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |