hdunderscore
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25612d6e72
Bugfix for vegetation shader and instancing.
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8 years ago |
Lasse Öörni
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f1cb469a34
Fix getting world-space tangent for billboards. Closes #1678.
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9 years ago |
Yusuf Umar
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 years ago |
Yusuf Umar
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f9e65027e3
Implementing RibbonTrail
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9 years ago |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 years ago |
Lasse Öörni
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 years ago |
Yusuf Umar
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 years ago |
Yusuf Umar
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353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
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10 years ago |
Lasse Öörni
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d13addbbd7
Fix Vegetation shadow shader for D3D11. Ensure LitSolid changes are ported to Vegetation shader. Put wind related parameters to a custom constant buffer on D3D11. Closes #1052.
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10 years ago |
Lasse Öörni
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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10 years ago |
Yao Wei Tjong 姚伟忠
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |