Commit History

Author SHA1 Message Date
  Lasse Öörni c8ecd9f55c Typo fix in AssetImporter. 8 years ago
  Lasse Öörni 364521c1ee Do not transform root bone with model's root node in AssetImporter, only with nodes in between (if any). Possible fix to #1944. 8 years ago
  Lasse Öörni 97b594de36 Fix assigning of global animation start/end time variables which would have unintended consequences when saving multiple animations. Closes #1789. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lumak 4fd62537e6 implemented a much simpler version 9 years ago
  Lumak 7341c9a48b a bit of clean up 9 years ago
  Lumak 931b9bbd98 added a feature to be able to export fbx animation w/o skinned mesh 9 years ago
  Lasse Öörni 773ba488ea Merge pull request #1550 from Lumak/master 9 years ago
  Lumak 79f1a1bdcd added a check for invalid boneIndex caused by geometry key animation 9 years ago
  Lumak d7085d2c7c copy and paste edit 9 years ago
  Lumak a1aa049e2f fixed geometry having animation key problem 9 years ago
  Lasse Öörni 9df9a5c77c Add new AssetImporter flag to Doxygen docs. 9 years ago
  Lumak 3af3c2b695 fixed channelIndices[] indexing in ExpandAnimatedChannelKeys() func. 9 years ago
  Lasse Öörni dc2acfdf6e Minor typo, code convention and whitespace fixes. 9 years ago
  Lumak 9636bba26d corrected copying scalingkey in ExpandAnimatedChannelKeys func. 9 years ago
  Lumak 501dc3b364 max compile error fix 9 years ago
  Lumak dbd6465169 added assetimporter feature to suppress $fbx nodes 9 years ago
  Lasse Öörni 5d71f8012a Update documentation. Skip material / texture save in AssetImporter "anim" mode. 9 years ago
  svifylabs d304d941d1 Add import only animation 9 years ago
  Lasse Öörni 2771411577 Fix OBJ export in Drawable class. Fix wrong indexing in writing vertex colors in AssetImporter. Minor addition to documentation. 9 years ago
  Lasse Öörni ede04a46f1 Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707. 9 years ago
  Lasse Öörni b7a7bdb705 Tabs to spaces, minor comment cleanup. Document new AssetImporter command line option. 9 years ago
  Terence d73be95692 AssetImpoter can import a subset animation frames. 9 years ago
  Lasse Öörni 49ce2984fe Generate skinning information if animated model has non-skinned subgeometries. Closes #1227. 9 years ago
  Lasse Öörni 2e96545687 Output warning in AssetImporter when model has bones and consists of many submeshes, some of which don't have skinning information. 9 years ago
  Lasse Öörni 2cbff0669d Search for a common root up to the scene root node if necessary, if there seem to be multiple skeleton roots. Allow saving animations also when no geometry. To improve animation save in that case, prepend the output filename to animation filename in any case. Closes #1221. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni b218aececc Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit. 10 years ago
  yushli 86825b2ee8 add save as JSON option 10 years ago
  Lasse Öörni 2a223949aa Optionally move model's initial bone positions to bind pose (-bp argument). 10 years ago