Lasse Öörni
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c8ecd9f55c
Typo fix in AssetImporter.
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8 years ago |
Lasse Öörni
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364521c1ee
Do not transform root bone with model's root node in AssetImporter, only with nodes in between (if any). Possible fix to #1944.
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8 years ago |
Lasse Öörni
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97b594de36
Fix assigning of global animation start/end time variables which would have unintended consequences when saving multiple animations. Closes #1789.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lumak
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4fd62537e6
implemented a much simpler version
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9 years ago |
Lumak
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7341c9a48b
a bit of clean up
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9 years ago |
Lumak
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931b9bbd98
added a feature to be able to export fbx animation w/o skinned mesh
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9 years ago |
Lasse Öörni
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773ba488ea
Merge pull request #1550 from Lumak/master
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9 years ago |
Lumak
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79f1a1bdcd
added a check for invalid boneIndex caused by geometry key animation
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9 years ago |
Lumak
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d7085d2c7c
copy and paste edit
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9 years ago |
Lumak
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a1aa049e2f
fixed geometry having animation key problem
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9 years ago |
Lasse Öörni
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9df9a5c77c
Add new AssetImporter flag to Doxygen docs.
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9 years ago |
Lumak
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3af3c2b695
fixed channelIndices[] indexing in ExpandAnimatedChannelKeys() func.
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9 years ago |
Lasse Öörni
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dc2acfdf6e
Minor typo, code convention and whitespace fixes.
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9 years ago |
Lumak
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9636bba26d
corrected copying scalingkey in ExpandAnimatedChannelKeys func.
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9 years ago |
Lumak
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501dc3b364
max compile error fix
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9 years ago |
Lumak
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dbd6465169
added assetimporter feature to suppress $fbx nodes
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9 years ago |
Lasse Öörni
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5d71f8012a
Update documentation. Skip material / texture save in AssetImporter "anim" mode.
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9 years ago |
svifylabs
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d304d941d1
Add import only animation
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9 years ago |
Lasse Öörni
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2771411577
Fix OBJ export in Drawable class. Fix wrong indexing in writing vertex colors in AssetImporter. Minor addition to documentation.
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9 years ago |
Lasse Öörni
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ede04a46f1
Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707.
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9 years ago |
Lasse Öörni
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b7a7bdb705
Tabs to spaces, minor comment cleanup. Document new AssetImporter command line option.
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9 years ago |
Terence
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d73be95692
AssetImpoter can import a subset animation frames.
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9 years ago |
Lasse Öörni
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49ce2984fe
Generate skinning information if animated model has non-skinned subgeometries. Closes #1227.
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9 years ago |
Lasse Öörni
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2e96545687
Output warning in AssetImporter when model has bones and consists of many submeshes, some of which don't have skinning information.
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9 years ago |
Lasse Öörni
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2cbff0669d
Search for a common root up to the scene root node if necessary, if there seem to be multiple skeleton roots. Allow saving animations also when no geometry. To improve animation save in that case, prepend the output filename to animation filename in any case. Closes #1221.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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b218aececc
Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit.
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10 years ago |
yushli
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86825b2ee8
add save as JSON option
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10 years ago |
Lasse Öörni
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2a223949aa
Optionally move model's initial bone positions to bind pose (-bp argument).
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10 years ago |