Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 73c97d9f64 Only add defines at the scope they are actually required. 9 years ago
  Lasse Öörni 540404bee2 Minor refactor for .ies extension detection. 8 years ago
  JSandusky 306daeded5 Change sigma table naming to fit conventions 8 years ago
  JSandusky 7a3ddb11ee JS: Add IES cookie generation to RampGenerator 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Yao Wei Tjong 姚伟忠 13ed7bbbb6 Workaround a linking issue when using MinGW >= 6.1.0. 9 years ago
  dragonCASTjosh 5698f9205a Change towards getting STB working on shared 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. 10 years ago
  Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago
  Lasse Öörni 785df863e4 Save spot textures generated by RampGenerator as RGB. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. 11 years ago
  Yao Wei Tjong 姚伟忠 35307869ee Clean up to remove unused CMake variables. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni dee404c133 Removed unnecessary conversion step from RampGenerator. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago