Commit History

Author SHA1 Message Date
  Lasse Öörni 0cc2bf595e Fix multisample quality handling on D3D11 feature level 10.0. Closes #1792. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni bdce4b3dba Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 7c5e441e89 Fixed Graphics::ResolveToTexture() to support less than full screen viewport on D3D11. Fixed missing release of source texture in failure case with a multisampled screenshot. Closes #882. 10 years ago
  Yao Wei Tjong 姚伟忠 1a5268f427 Reformat D3D9 and D3D11 source files. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 876d1834eb Add D3D11 sampler states. Fix crash on empty vertex declaration. Fix Matrix3x3 uniforms on D3D11. Modify gpuObjects_ to PODVector. 10 years ago
  Lasse Öörni a936eab7c7 Initial D3D11 constant buffer handling. If URHO3D_D3D11 option given, disable OpenGL, but error out on non-Windows platforms. 10 years ago
  Lasse Öörni 1c32e957f8 Create input layouts on demand. Inspect vertex shader's input signature. Fixed setting rendertarget & depth-stencil views. Implement draw calls. 10 years ago
  Lasse Öörni 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 10 years ago