Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. 10 years ago
  PredatorMF 41cca32000 Add Graphics::GetMonitorCount() 8 years ago
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 9 years ago
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni eb104906aa Remove API-specific Graphics class headers and code duplication. Closes #1422. 9 years ago