Yao Wei Tjong 姚伟忠
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75b8420a31
Initial work for porting Urho3D to AppleTV platform.
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10 years ago |
Lasse Öörni
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0640c2075d
Clarify GeometryType enum, according to suggestion from eugeneko. Closes #1778.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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6da62ecfe4
Aniso-nearest texture filter mode.
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9 years ago |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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6be0d71814
Fix keeping track of RigidBody2D constraints. Closes #1569.
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9 years ago |
Eugene Kozlov
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02fae13ad6
Update face camera mode name and add script bindings.
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9 years ago |
Eugene Kozlov
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d344cae791
Add new face camera mode to BillboardSet and Text3D.
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9 years ago |
Yusuf Umar
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f9e65027e3
Implementing RibbonTrail
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9 years ago |
Yao Wei Tjong 姚伟忠
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d0bcac5fe0
Ensure iPhoneOS and iPhoneSimulator use the same code path.
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9 years ago |
Lasse Öörni
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576216c3c2
Fix MOBILE_GRAPHICS define not being defined on iOS, which would break shadow rendering.
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9 years ago |
Yao Wei Tjong 姚伟忠
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3ab69da3af
Use __ANDROID__ compiler define consistently.
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9 years ago |
Yao Wei Tjong 姚伟忠
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64d975ba1a
Add initial build support for generic ARM platform.
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9 years ago |
proller
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0dc85f14a9
compile on arm arch with opengles2
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9 years ago |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 years ago |
Lasse Öörni
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ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
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9 years ago |
Lasse Öörni
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19f3b0f120
Merge branch 'master' into vertexdeclaration
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9 years ago |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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ede04a46f1
Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707.
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9 years ago |
Lasse Öörni
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8215c42e37
OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6.
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9 years ago |
Lasse Öörni
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06d8ea602d
Move legacy vertex element information to GraphicsDefs.cpp so that it doesn't have to be repeated for different graphics APIs.
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9 years ago |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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1e8335d5a4
Merge remote-tracking branch 'hjmediastudios/AddViewMatrix'
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10 years ago |
Nick Royer
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360328d2d1
Added inverse view matrix
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10 years ago |
Yusuf Umar
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353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
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10 years ago |
Yao Wei Tjong 姚伟忠
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431559c2bd
For Travis CI & AppVeyor - unified 'ci' rake task and spring cleaning.
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10 years ago |
Lasse Öörni
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6d2853d81d
Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108.
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10 years ago |
Xavier Maupeu
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cf501d9585
add functions in Renderer to set shadow softness and VSM shadow parameters
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10 years ago |
Xavier Maupeu
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362242bd3b
update script API for ShadowQuality
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10 years ago |