Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. 10 years ago
  Lasse Öörni 0640c2075d Clarify GeometryType enum, according to suggestion from eugeneko. Closes #1778. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 years ago
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 years ago
  Lasse Öörni 6be0d71814 Fix keeping track of RigidBody2D constraints. Closes #1569. 9 years ago
  Eugene Kozlov 02fae13ad6 Update face camera mode name and add script bindings. 9 years ago
  Eugene Kozlov d344cae791 Add new face camera mode to BillboardSet and Text3D. 9 years ago
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 years ago
  Yao Wei Tjong 姚伟忠 d0bcac5fe0 Ensure iPhoneOS and iPhoneSimulator use the same code path. 9 years ago
  Lasse Öörni 576216c3c2 Fix MOBILE_GRAPHICS define not being defined on iOS, which would break shadow rendering. 9 years ago
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 years ago
  Yao Wei Tjong 姚伟忠 64d975ba1a Add initial build support for generic ARM platform. 9 years ago
  proller 0dc85f14a9 compile on arm arch with opengles2 9 years ago
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 years ago
  Lasse Öörni ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 years ago
  Lasse Öörni 19f3b0f120 Merge branch 'master' into vertexdeclaration 9 years ago
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 years ago
  Lasse Öörni ede04a46f1 Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707. 9 years ago
  Lasse Öörni 8215c42e37 OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6. 9 years ago
  Lasse Öörni 06d8ea602d Move legacy vertex element information to GraphicsDefs.cpp so that it doesn't have to be repeated for different graphics APIs. 9 years ago
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 1e8335d5a4 Merge remote-tracking branch 'hjmediastudios/AddViewMatrix' 10 years ago
  Nick Royer 360328d2d1 Added inverse view matrix 10 years ago
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 10 years ago
  Yao Wei Tjong 姚伟忠 431559c2bd For Travis CI & AppVeyor - unified 'ci' rake task and spring cleaning. 10 years ago
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 years ago
  Xavier Maupeu cf501d9585 add functions in Renderer to set shadow softness and VSM shadow parameters 10 years ago
  Xavier Maupeu 362242bd3b update script API for ShadowQuality 10 years ago