Commit History

Author SHA1 Message Date
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni f75fbfa688 Add multisample & autoresolve definitions to RenderTargetInfo. 9 years ago
  Lasse Öörni 4279990ea8 Minor fixes. Add script bindings and documentation for the new renderpath command. 9 years ago
  Franck Poulain 332fe215f6 SendEvent new renderpath command 9 years ago
  Lasse Öörni fce6c3162a More informative class description for RenderPath. 9 years ago
  Yao Wei Tjong 姚伟忠 17026be8eb Expose RenderPathCommand and RenderTargetInfo as Urho public API. 10 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni d090b0be56 Added blendmode to renderpath commands (only used by QUAD commands.) 10 years ago
  Lasse Öörni 03c517ebda Fix out of bounds array access related to RenderPathCommand outputs. Changed to store name and face within a pair. Added missing render path-related script bindings. 10 years ago
  Lasse Öörni 15f338b3c0 Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources. 10 years ago
  Lasse Öörni e2afa34bb7 Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Lasse Öörni 7d393ddc75 Removed use of nullptr construct. 11 years ago
  Lasse Öörni 6f3ef0c3f4 Added Lua API to access a renderpath's commands. 11 years ago
  Lasse Öörni 0b3e6e2bbb Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.) 11 years ago
  Lasse Öörni 6fc05e9373 Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago