urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
f75fbfa688
Add multisample & autoresolve definitions to RenderTargetInfo.
|
9 years ago |
Lasse Öörni
|
4279990ea8
Minor fixes. Add script bindings and documentation for the new renderpath command.
|
9 years ago |
Franck Poulain
|
332fe215f6
SendEvent new renderpath command
|
9 years ago |
Lasse Öörni
|
fce6c3162a
More informative class description for RenderPath.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
17026be8eb
Expose RenderPathCommand and RenderTargetInfo as Urho public API.
|
10 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 years ago |
Lasse Öörni
|
d090b0be56
Added blendmode to renderpath commands (only used by QUAD commands.)
|
10 years ago |
Lasse Öörni
|
03c517ebda
Fix out of bounds array access related to RenderPathCommand outputs. Changed to store name and face within a pair. Added missing render path-related script bindings.
|
10 years ago |
Lasse Öörni
|
15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
|
10 years ago |
Lasse Öörni
|
e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
|
10 years ago |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 years ago |
Lasse Öörni
|
7d393ddc75
Removed use of nullptr construct.
|
11 years ago |
Lasse Öörni
|
6f3ef0c3f4
Added Lua API to access a renderpath's commands.
|
11 years ago |
Lasse Öörni
|
0b3e6e2bbb
Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.)
|
11 years ago |
Lasse Öörni
|
6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 years ago |