Commit History

Author SHA1 Message Date
  Eugene Kozlov db7d92e419 Fix stuck CrowdAgent-s after NavigationMesh::AddTile. 8 years ago
  Eugene Kozlov 2073349613 Partially revert commit a8a29d7 due to broken off-mesh movement. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni a8a29d757b Set node's final position before ApplyAttributes when instantiating. When node containing CrowdAgent has transform dirtied, readd to crowd if far enough. Operate on WorldPosition consistently to allow being parented to a non-identity transform parent node. Closes #1695. 9 years ago
  Lasse Öörni 91141412c9 Add missing enum string name for serialization. 9 years ago
  Lasse Öörni 8968fa4bb2 Merge remote-tracking branch '1vanK/master' 9 years ago
  1vanK 6323aed69a Add NavigationPushiness::NAVIGATIONPUSHINESS_NONE 9 years ago
  Lasse Öörni 4e5f83acc9 Make it safe to remove CrowdAgent during the reposition event. Closes #1570. 9 years ago
  Lasse Öörni 8bef941082 Fix slowed down navigation crowd agent when node dirtied in E_CROWD_AGENT_NODE_REPOSITION. Send the event only after position has been updated. Check for only rotation changing when node dirtied, and do not update position / reset state in that case. Closes #1548. 9 years ago
  Lasse Öörni 2c8ed38a65 Capitalize CrowdAgent enum attributes for consistency with other components. Loading is case-insensitive so this does not break existing scenes. 9 years ago
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Nick Royer 318e0f6552 Added node-specific CrowdAgent events 10 years ago
  Nick Royer a3326e086a Made CrowdAgent emit events from the attached Node as well as the 10 years ago
  Ivan K 4b015f3c51 LOGERRORF -> URHO3D_LOGERRORF 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 14b1669735 ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE 10 years ago
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 years ago
  Yao Wei Tjong 姚伟忠 69dd312d54 Reformat and reorganize include for Navigation sub-library. 10 years ago
  Yao Wei Tjong 姚伟忠 ac0a712f0b Refactor to rename 'filter type' to 'query filter type'. 10 years ago
  Yao Wei Tjong 姚伟忠 a58d855e60 Do not assume the location of the NavigationMesh component. 10 years ago
  Yao Wei Tjong 姚伟忠 27cc9c4277 Add filter and obstacle avoidance type attribute to CrowdManager class. 10 years ago
  Yao Wei Tjong 姚伟忠 b7d03abfe1 Add navigation mesh id attribute to CrowdManager class. 10 years ago
  Yao Wei Tjong 姚伟忠 c9bc4cbae3 Add new event for crowd agent formation. 10 years ago
  Yao Wei Tjong 姚伟忠 549b6fd8be Add crowd update callback support. Remove redundant vectors. 10 years ago
  Yao Wei Tjong 姚伟忠 2c3033d62a Limit interface to use only crowd agent's parameters and public APIs. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 years ago