Iain Merrick
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0450bcd11e
Add configurable oversampling to improve subpixel font rendering (#1953)
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8 jaren geleden |
Iain Merrick
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e603eed814
Add a 'subpixel glyph positions' option to UI (#1953)
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8 jaren geleden |
Iain Merrick
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282f250e3a
Add UI.FontHintLevel property
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8 jaren geleden |
Yao Wei Tjong 姚伟忠
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75b8420a31
Initial work for porting Urho3D to AppleTV platform.
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10 jaren geleden |
Lasse Öörni
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0fe1f9d6ca
Fix the GetElementAt() layout optimization, which should not check up/left limits for child elements in layout. Closes #1923.
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8 jaren geleden |
Rokas Kupstys
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5e9579b23a
Allow root UI element to be moved.
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8 jaren geleden |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 jaren geleden |
Lasse Öörni
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d8a7b2ed8f
Safeguard against zero sized root UI element. Closes #1738.
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9 jaren geleden |
Yao Wei Tjong 姚伟忠
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1efb0d9085
Enable IME for Linux platform. Only tested using ibus.
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9 jaren geleden |
Lasse Öörni
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fff10e15cf
Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value.
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9 jaren geleden |
Victor Holt
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a2261f5a56
Updated the ProgressBar PR to include Lua and AngelScript bindings
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9 jaren geleden |
Lasse Öörni
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5ce39a2955
Support setting a custom size for the UI root element (UI::SetCustomSize()) instead of always auto-resizing according to window size. When "renderui" renderpath command is used, use the current viewport size for UI rendering projection matrix to avoid distortion. If UI root element is smaller than the screen, apply wrapping in GetElementAt(), with the assumption that a copy is being rendered next to it. Related to #1514.
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9 jaren geleden |
Yao Wei Tjong 姚伟忠
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3ab69da3af
Use __ANDROID__ compiler define consistently.
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9 jaren geleden |
Lasse Öörni
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a3a21a5c68
Merge remote-tracking branch 'cosmy1/escape-fix'
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9 jaren geleden |
1vanK
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461a075501
Send elapsedTime to UI shader
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9 jaren geleden |
cosmy
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b057434bfa
Make escape key name consistent between keycode and scancode.
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9 jaren geleden |
Lasse Öörni
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8e8ee798a7
New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343.
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9 jaren geleden |
hdunderscore
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54565005e2
Updated HTML5 behavior of the samples, mouse modes and UI cursor.
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9 jaren geleden |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 jaren geleden |
Lasse Öörni
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a4e22db6e5
Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling.
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10 jaren geleden |
ninjastone
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f39dbb2830
Fix touch positions in scaled UI.
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10 jaren geleden |
ninjastone
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25433e2b5e
Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale
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10 jaren geleden |
ninjastone
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f0532d5d61
Add script bindings to UI scaling functions.
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10 jaren geleden |
Lasse Öörni
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973a6fa807
Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036.
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10 jaren geleden |
Lasse Öörni
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898f730d9b
Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010.
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10 jaren geleden |
Lasse Öörni
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94a7f4ef63
Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955.
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10 jaren geleden |
Lasse Öörni
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812e019d03
Minor whitespace edit.
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10 jaren geleden |
cosmy1
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c8fb90898f
Trigger double-click event over no element
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10 jaren geleden |
ninjastone
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4daf7fd3f0
Added rendering scale to UI
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10 jaren geleden |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 jaren geleden |