Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni f1513fcaae Allow name-based child attribute animation also on UIElement. %!s(int64=8) %!d(string=hai) anos
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 84c36e10e5 Ensure proper recursive calculation of UI element combined screen rect. Closes #1687. %!s(int64=9) %!d(string=hai) anos
  Rokas Kupstys 5d1ef7fdbb UIElement::GetChildrenWithTag() that returns PODVector. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. %!s(int64=9) %!d(string=hai) anos
  TheComet 82e09e8632 UIElement::CreateChildXML() returns child instead of bool. If loading fails, child is destroyed instead of keeping an empty child around %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 6068963457 Preserve anchored size if setting horiz/vert alignment while anchored. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni a5d20441dd Adjustments to UI element anchoring to make it more foolproof and intuitive. Anchoring must now be enabled explicitly. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 6f8164c492 Script bindings for anchor/pivot settings. Edit comments. %!s(int64=9) %!d(string=hai) anos
  ninjastone 93f009d882 Fixed missing argument %!s(int64=9) %!d(string=hai) anos
  ninjastone e1724b84e5 Changed FLT_MAX to std::numeric_limits %!s(int64=9) %!d(string=hai) anos
  ninjastone 9c4b0b169d Fixed read only attributes in serialization. %!s(int64=9) %!d(string=hai) anos
  ninjastone 68f4657528 Add anchor and pivot to UIElement. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 562b193ef5 Add delta parameter to UIElement::OnResize() and the Resized event. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 8e8ee798a7 New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343. %!s(int64=9) %!d(string=hai) anos
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 474276fc17 Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni ff42717419 Rename IsTagged -> HasTag. Pass tag scripts in Lua by value to match the other API bindings. %!s(int64=10) %!d(string=hai) anos
  Ivan K 68668266d2 Add tags to UIElement %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni b593380632 When attaching a UIElement as child, apply potentially changed style recursively. Remove default size from Button's style (generally style shouldn't change element size.) Closes #1103. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni e9cf66b992 Marked todo related to child priority sorting. %!s(int64=10) %!d(string=hai) anos
  Ivan K 372c5b3481 editor: fix positioning of status text %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 94a7f4ef63 Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955. %!s(int64=10) %!d(string=hai) anos
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR %!s(int64=10) %!d(string=hai) anos
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING %!s(int64=10) %!d(string=hai) anos
  Ivan K 83b811b7e8 ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE %!s(int64=10) %!d(string=hai) anos
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE %!s(int64=10) %!d(string=hai) anos
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE %!s(int64=10) %!d(string=hai) anos
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 7db65a8952 Added possibility to set time position of attribute or object animation manually. SetAnimationEnabled(false) should be used in that case to disable auto update. Closes #926. Added RemoveObjectAnimation() and RemoveAttributeAnimation() to Animatable. Closes #928. Fixed attribute animations in hierarchy (e.g. in components) not getting removed when a null object animation is assigned. %!s(int64=10) %!d(string=hai) anos