Lasse Öörni
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f1513fcaae
Allow name-based child attribute animation also on UIElement.
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%!s(int64=8) %!d(string=hai) anos |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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84c36e10e5
Ensure proper recursive calculation of UI element combined screen rect. Closes #1687.
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%!s(int64=9) %!d(string=hai) anos |
Rokas Kupstys
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5d1ef7fdbb
UIElement::GetChildrenWithTag() that returns PODVector.
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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fff10e15cf
Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value.
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%!s(int64=9) %!d(string=hai) anos |
TheComet
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82e09e8632
UIElement::CreateChildXML() returns child instead of bool. If loading fails, child is destroyed instead of keeping an empty child around
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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6068963457
Preserve anchored size if setting horiz/vert alignment while anchored.
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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a5d20441dd
Adjustments to UI element anchoring to make it more foolproof and intuitive. Anchoring must now be enabled explicitly.
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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6f8164c492
Script bindings for anchor/pivot settings. Edit comments.
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%!s(int64=9) %!d(string=hai) anos |
ninjastone
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93f009d882
Fixed missing argument
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%!s(int64=9) %!d(string=hai) anos |
ninjastone
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e1724b84e5
Changed FLT_MAX to std::numeric_limits
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%!s(int64=9) %!d(string=hai) anos |
ninjastone
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9c4b0b169d
Fixed read only attributes in serialization.
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%!s(int64=9) %!d(string=hai) anos |
ninjastone
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68f4657528
Add anchor and pivot to UIElement.
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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562b193ef5
Add delta parameter to UIElement::OnResize() and the Resized event.
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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8e8ee798a7
New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343.
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%!s(int64=9) %!d(string=hai) anos |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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474276fc17
Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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ff42717419
Rename IsTagged -> HasTag. Pass tag scripts in Lua by value to match the other API bindings.
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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68668266d2
Add tags to UIElement
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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b593380632
When attaching a UIElement as child, apply potentially changed style recursively. Remove default size from Button's style (generally style shouldn't change element size.) Closes #1103.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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e9cf66b992
Marked todo related to child priority sorting.
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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372c5b3481
editor: fix positioning of status text
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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94a7f4ef63
Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955.
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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83b811b7e8
ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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7db65a8952
Added possibility to set time position of attribute or object animation manually. SetAnimationEnabled(false) should be used in that case to disable auto update. Closes #926. Added RemoveObjectAnimation() and RemoveAttributeAnimation() to Animatable. Closes #928. Fixed attribute animations in hierarchy (e.g. in components) not getting removed when a null object animation is assigned.
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%!s(int64=10) %!d(string=hai) anos |