Yao Wei Tjong 姚伟忠
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d2ea0ca934
Finetune the default test timeout value for Emscripten platform.
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há 10 anos atrás |
Yao Wei Tjong 姚伟忠
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8a77399bd0
Fix integration tests execution for Emscripten platform.
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há 10 anos atrás |
Lasse Öörni
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988f1fdc33
Merge branch 'master' into render-refactor
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há 10 anos atrás |
Yao Wei Tjong 姚伟忠
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0fe597223f
Add initial support for integration tests on Emscripten platform.
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há 10 anos atrás |
Yao Wei Tjong 姚伟忠
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4d34d0a626
Add new Emscripten build option for creating shared data file.
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há 10 anos atrás |
Yao Wei Tjong 姚伟忠
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02572a9ec5
Add generic support for embedding and loading files for Emscripten.
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há 10 anos atrás |
Yao Wei Tjong 姚伟忠
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536b0a5429
Add new build option for better targeting Raspberry Pi platform.
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há 10 anos atrás |
Lasse Öörni
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9f129ecd51
Merge branch 'master' into render-refactor
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há 10 anos atrás |
Lasse Öörni
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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há 10 anos atrás |
Lasse Öörni
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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há 10 anos atrás |
Yao Wei Tjong 姚伟忠
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10e477bbc8
Add flag to consider 'unresolved symbol' as an error.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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d3f90cbe08
Make the URHO3D_LUA build option available for Emscripten build.
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há 11 anos atrás |
Lasse Öörni
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b6ea033ce3
Enable CharacterDemo & VehicleDemo also without networking. Update documentation.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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598030140d
Some how the strike through markdown does not work, so use hard delete.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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9bf0d95b33
Use full URL so that SF.net can display our logo correctly there.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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8471dcf3e4
Add option to package resource dirs and treat those dirs as build deps.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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6e0ff48059
Suppress linker warnings. Minor doc update.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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19ab396e74
Add new Emscripten/CMake toolchain file based on Urho3D convention.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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564b77c39f
Fix Ninja build by adding directory containing PCH to its search path.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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8743413816
Attempt to enable precompiled header support for GCC and Clang.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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fd84488a73
Add new build option to setup main executable as console application.
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há 11 anos atrás |
Lasse Öörni
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6e5d0db379
If Urho3DPlayer command line is empty, attempt to read Data/CommandLine.txt on all platforms. Closes #615.
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há 11 anos atrás |
Chris Friesen
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262bb942e4
Editor deselect all
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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05dd995b85
Refactor all the codes and scripts to use the renamed 'bin' subdir.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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b86c4927aa
Enhance setup_main_executable() to support MACOSX_BUNDLE individually.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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1b2dcac1d2
Add new URHO3D_MACOSX_BUNDLE build option to build bundled apps on OSX.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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f865522e1d
Make the xcpretty filter optional for the 'rake make' task.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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bffa727e2e
Attempt to suppress Xcode multi-group resource reference warnings.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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02a5945b83
For Travis CI - Display where the SDK is being installed to in the log.
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há 11 anos atrás |
Lasse Öörni
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b6caeb02a5
Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597.
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há 11 anos atrás |