Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni 2b57762508 Added zone property for Drawables in the script API where applicable. há 14 anos atrás
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. há 14 anos atrás
  Lasse Öörni eba23029c0 Fixed maxLights not exposed to script. há 14 anos atrás
  Lasse Öörni 0e6b9508b9 Gizmo improvements. há 14 anos atrás
  Lasse Öörni b11b0f8de1 Initial gizmo-based node transform editing. há 14 anos atrás
  Lasse Öörni 4a34382798 Fixed clicking on UI elements clearing the scene node selection in the editor. há 14 anos atrás
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. há 14 anos atrás
  Lasse Öörni bad42bcc5f Take node parenting into account when moving nodes in the editor. há 14 anos atrás
  Lasse Öörni 83dbac20fc Fixed Camera's view override flags not exposed to script. há 14 anos atrás
  Lasse Öörni dd131fbd66 Added missing file. há 14 anos atrás
  Lasse Öörni 58843be1fa Initial multiselection in the editor. há 14 anos atrás
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. há 14 anos atrás
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. há 14 anos atrás
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. há 14 anos atrás
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. há 14 anos atrás
  Lasse Öörni 514ef8966d Fixed OpenGL path. há 14 anos atrás
  Lasse Öörni fc3896fe02 Added configurable instancing group minimum size and maximum triangles per instanced object. há 14 anos atrás
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. há 14 anos atrás
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. há 14 anos atrás
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. há 14 anos atrás
  Lasse Öörni 47eae408b5 Updated script API reference. há 14 anos atrás
  Lasse Öörni 6f5f3c252b Specify diameter instead of radius for sphere, capsule and cylinder CollisionShapes so that switching between shape types is more intuitive. há 14 anos atrás
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). há 14 anos atrás
  Lasse Öörni 906b528cc5 Adding and removing of node user variables in the editor. há 14 anos atrás
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. há 14 anos atrás
  Lasse Öörni 23d51b853e Pick resource functionality in editor. há 14 anos atrás
  Lasse Öörni 3576a81993 Initial node/component attribute editing. há 14 anos atrás
  Lasse Öörni 5e2682d3e5 Cut/copy/paste in editor. há 14 anos atrás
  Lasse Öörni 16911eab63 Added delete support to the editor. há 14 anos atrás
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. há 14 anos atrás