Lasse Öörni
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2b57762508
Added zone property for Drawables in the script API where applicable.
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há 14 anos atrás |
Lasse Öörni
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15e8c14623
Separated SetIntensitySortValue() into two separate functions.
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há 14 anos atrás |
Lasse Öörni
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eba23029c0
Fixed maxLights not exposed to script.
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há 14 anos atrás |
Lasse Öörni
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0e6b9508b9
Gizmo improvements.
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há 14 anos atrás |
Lasse Öörni
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b11b0f8de1
Initial gizmo-based node transform editing.
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há 14 anos atrás |
Lasse Öörni
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4a34382798
Fixed clicking on UI elements clearing the scene node selection in the editor.
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há 14 anos atrás |
Lasse Öörni
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a32f0f1c26
Fixed rotation of the axes model.
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há 14 anos atrás |
Lasse Öörni
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bad42bcc5f
Take node parenting into account when moving nodes in the editor.
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há 14 anos atrás |
Lasse Öörni
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83dbac20fc
Fixed Camera's view override flags not exposed to script.
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há 14 anos atrás |
Lasse Öörni
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dd131fbd66
Added missing file.
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há 14 anos atrás |
Lasse Öörni
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58843be1fa
Initial multiselection in the editor.
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há 14 anos atrás |
Lasse Öörni
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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há 14 anos atrás |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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há 14 anos atrás |
Lasse Öörni
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fe495f6bcc
Added deferred fallback mode, which renders the G-buffer in 2 passes.
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há 14 anos atrás |
Lasse Öörni
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d6a3f89393
Added low-quality (1-sample) shadow filtering option.
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há 14 anos atrás |
Lasse Öörni
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514ef8966d
Fixed OpenGL path.
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há 14 anos atrás |
Lasse Öörni
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fc3896fe02
Added configurable instancing group minimum size and maximum triangles per instanced object.
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há 14 anos atrás |
Lasse Öörni
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40c8306691
Added triple buffering option. On OpenGL it is a no-op.
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há 14 anos atrás |
Lasse Öörni
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f0ecda9785
Fixed numerical stability in Quaternion matrix constructor.
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há 14 anos atrás |
Lasse Öörni
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b6e09d2655
Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates.
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há 14 anos atrás |
Lasse Öörni
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47eae408b5
Updated script API reference.
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há 14 anos atrás |
Lasse Öörni
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6f5f3c252b
Specify diameter instead of radius for sphere, capsule and cylinder CollisionShapes so that switching between shape types is more intuitive.
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há 14 anos atrás |
Lasse Öörni
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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há 14 anos atrás |
Lasse Öörni
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906b528cc5
Adding and removing of node user variables in the editor.
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há 14 anos atrás |
Lasse Öörni
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10ad7a3dd2
Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation.
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há 14 anos atrás |
Lasse Öörni
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23d51b853e
Pick resource functionality in editor.
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há 14 anos atrás |
Lasse Öörni
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3576a81993
Initial node/component attribute editing.
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há 14 anos atrás |
Lasse Öörni
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5e2682d3e5
Cut/copy/paste in editor.
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há 14 anos atrás |
Lasse Öörni
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16911eab63
Added delete support to the editor.
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há 14 anos atrás |
Lasse Öörni
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e22483e482
Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic.
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há 14 anos atrás |