Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 years ago
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. 10 years ago
  Lasse Öörni 006c17f78e Added command line & engine startup option to disable OpenGL 3. 10 years ago
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Lasse Öörni 3115f08265 Enforce Urho3DPlayer command line format and only use the first argument as the script file name to avoid misparsing rest of the command line. See #628. 11 years ago
  Lasse Öörni 6e5d0db379 If Urho3DPlayer command line is empty, attempt to read Data/CommandLine.txt on all platforms. Closes #615. 11 years ago
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. 11 years ago
  Lasse Öörni b6caeb02a5 Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597. 11 years ago
  Lasse Öörni 6fc05e9373 Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. 11 years ago
  Yao Wei Tjong 姚伟忠 96295b4923 Ensure the application logs are created in a writeable location. 11 years ago
  Yao Wei Tjong 姚伟忠 6ad8c14346 Add engine param for enabling touch emulation during initialization. 11 years ago
  Chris Friesen 873cef9840 Folders that autoload subfolders/paks on load 11 years ago
  Yao Wei Tjong 姚伟忠 6298a15bf5 Cleanup to remove unused header file after the Console enhancement. 11 years ago
  Yao Wei Tjong 姚伟忠 3748375f67 Enhance Console class to support multiple command line interpreterers. 11 years ago
  Yao Wei Tjong 姚伟忠 b504e9f2c6 Fix competing command line interpreters issue in Editor. 11 years ago
  Yao Wei Tjong 姚伟忠 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
  Lasse Öörni 2ac921de60 When editor is run from Urho3DPlayer, enable Lua if possible to allow editing Lua scripted scenes. Closes #294. 11 years ago
  Lasse Öörni 35195939c1 Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters. 11 years ago
  Lasse Öörni fb3306170e Material quality, texture quality, texture filter mode and anisotropy level as engine startup parameters and command line options. Closes #241. 11 years ago
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
  aster2013 4f91bf9307 Add support for compiled Lua file(with luc extension). 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni d1a8f38e93 Return in Urho3DPlayer if the script language is not supported to prevent showing two error dialog boxes. 12 years ago
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 years ago
  Lasse Öörni 721f70fe1a Fixed D3D9 build. Added borderless as a command line option and documented it. 12 years ago
  Lasse Öörni 32a9e72752 Fixed GLES low quality shadows. Fixed Android/iOS not initializing engine parameters from CommandLine.txt. 12 years ago