Yao Wei Tjong 姚伟忠
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 years ago |
Yao Wei Tjong 姚伟忠
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c2471a240a
Reorganize includes for Samples and Extras.
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10 years ago |
Lasse Öörni
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006c17f78e
Added command line & engine startup option to disable OpenGL 3.
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10 years ago |
Lasse Öörni
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Lasse Öörni
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3115f08265
Enforce Urho3DPlayer command line format and only use the first argument as the script file name to avoid misparsing rest of the command line. See #628.
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11 years ago |
Lasse Öörni
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6e5d0db379
If Urho3DPlayer command line is empty, attempt to read Data/CommandLine.txt on all platforms. Closes #615.
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11 years ago |
Yao Wei Tjong 姚伟忠
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ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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11 years ago |
Lasse Öörni
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b6caeb02a5
Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597.
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11 years ago |
Lasse Öörni
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6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
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11 years ago |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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11 years ago |
Yao Wei Tjong 姚伟忠
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96295b4923
Ensure the application logs are created in a writeable location.
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11 years ago |
Yao Wei Tjong 姚伟忠
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6ad8c14346
Add engine param for enabling touch emulation during initialization.
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11 years ago |
Chris Friesen
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873cef9840
Folders that autoload subfolders/paks on load
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11 years ago |
Yao Wei Tjong 姚伟忠
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6298a15bf5
Cleanup to remove unused header file after the Console enhancement.
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11 years ago |
Yao Wei Tjong 姚伟忠
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3748375f67
Enhance Console class to support multiple command line interpreterers.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b504e9f2c6
Fix competing command line interpreters issue in Editor.
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11 years ago |
Yao Wei Tjong 姚伟忠
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
Lasse Öörni
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2ac921de60
When editor is run from Urho3DPlayer, enable Lua if possible to allow editing Lua scripted scenes. Closes #294.
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11 years ago |
Lasse Öörni
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35195939c1
Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters.
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11 years ago |
Lasse Öörni
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fb3306170e
Material quality, texture quality, texture filter mode and anisotropy level as engine startup parameters and command line options. Closes #241.
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11 years ago |
Lasse Öörni
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 years ago |
aster2013
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4f91bf9307
Add support for compiled Lua file(with luc extension).
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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d1a8f38e93
Return in Urho3DPlayer if the script language is not supported to prevent showing two error dialog boxes.
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12 years ago |
Yao Wei Tjong 姚伟忠
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d719baa38b
Use on-demand shader evaluation for OpenGL as well.
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12 years ago |
Lasse Öörni
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721f70fe1a
Fixed D3D9 build. Added borderless as a command line option and documented it.
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12 years ago |
Lasse Öörni
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32a9e72752
Fixed GLES low quality shadows. Fixed Android/iOS not initializing engine parameters from CommandLine.txt.
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12 years ago |