Commit History

Author SHA1 Message Date
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Eugene Kozlov 82c5529295 Rename Quality to MaterialQuality. Revert AnimationTrack default ctor. Rename UseEvent to UpdateEvent. Make FlagSet casts more strict. Minor changes. 7 years ago
  Rokas Kupstys 966590d8e7 Use FlagSet<> for storing masks. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Yao Wei Tjong 姚伟忠 c7a0149dc9 Another sweep for tvOS conditional code branch. 8 years ago
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. 10 years ago
  Lasse Öörni 13cfad66ef RaycastVehicle code / comments formatting and AngelScript fix. RegisterRaycastVehicleLibrary function removed and class registration performed as part of Physics library initialization instead. 8 years ago
  Sergey Lapin 18868d74c9 Bullet RaycastVehicle support 8 years ago
  Lasse Öörni 218f48ea98 Add lowdpi command line option to force low DPI on Retina display. 8 years ago
  TheComet cf30fb98c0 Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK 8 years ago
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 years ago
  Eugene Kozlov 0c400e3d9d Split Engine::Initialize 8 years ago
  Eugene Kozlov 94bf1f3a85 Prepare to extract code from Engine::Initialize. 8 years ago
  Yao Wei Tjong 姚伟忠 d42723a45e Enable high DPI on Apple retina display device by default. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  1vanK 2a703a5ab1 Add engine parameters const 9 years ago
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Yao Wei Tjong 姚伟忠 b99f652892 Minor refactoring on the event profiler subsystem. 9 years ago
  Lasse Öörni c38d29a20c Make MessageBox a UIElement subclass for automatic lifetime management through the UI hierarchy. (Use MessageBox:new in Lua for safe operation.) Remove the "test all factories" feature in Engine class (Debug mode) since it would leave a MessageBox in the UI. Use UI root size for centering the MessageBox instead of Graphics resolution, since the UI might be scaled. Closes #1439. Closes #634. 9 years ago
  Lasse Öörni 3b4b354d51 If targeting 60 fps or above on iOS, skip the framelimiter sleep loop, since it could cause running below 60 fps even if the frame was executed fast enough. 9 years ago
  Yao Wei Tjong 姚伟忠 d0bcac5fe0 Ensure iPhoneOS and iPhoneSimulator use the same code path. 9 years ago
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 years ago
  Yao Wei Tjong 姚伟忠 64d975ba1a Add initial build support for generic ARM platform. 9 years ago
  proller 0dc85f14a9 compile on arm arch with opengles2 9 years ago
  svifylabs a91a6cf924 Added static bool to EventProfiler 9 years ago
  svifylabs 16257f80c5 Revert "Testing static registration of subsystems" 9 years ago