urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
Eugene Kozlov
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82c5529295
Rename Quality to MaterialQuality. Revert AnimationTrack default ctor. Rename UseEvent to UpdateEvent. Make FlagSet casts more strict. Minor changes.
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7 years ago |
Rokas Kupstys
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966590d8e7
Use FlagSet<> for storing masks.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c7a0149dc9
Another sweep for tvOS conditional code branch.
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8 years ago |
Yao Wei Tjong 姚伟忠
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75b8420a31
Initial work for porting Urho3D to AppleTV platform.
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10 years ago |
Lasse Öörni
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13cfad66ef
RaycastVehicle code / comments formatting and AngelScript fix. RegisterRaycastVehicleLibrary function removed and class registration performed as part of Physics library initialization instead.
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8 years ago |
Sergey Lapin
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18868d74c9
Bullet RaycastVehicle support
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8 years ago |
Lasse Öörni
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218f48ea98
Add lowdpi command line option to force low DPI on Retina display.
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8 years ago |
TheComet
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cf30fb98c0
Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK
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8 years ago |
PredatorMF
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07b9675dfd
Add monitor and refresh rate options for fullscreen/borderless
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8 years ago |
Eugene Kozlov
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0c400e3d9d
Split Engine::Initialize
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8 years ago |
Eugene Kozlov
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94bf1f3a85
Prepare to extract code from Engine::Initialize.
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8 years ago |
Yao Wei Tjong 姚伟忠
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d42723a45e
Enable high DPI on Apple retina display device by default.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
1vanK
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2a703a5ab1
Add engine parameters const
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9 years ago |
Lasse Öörni
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a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
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9 years ago |
Yao Wei Tjong 姚伟忠
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b99f652892
Minor refactoring on the event profiler subsystem.
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9 years ago |
Lasse Öörni
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c38d29a20c
Make MessageBox a UIElement subclass for automatic lifetime management through the UI hierarchy. (Use MessageBox:new in Lua for safe operation.) Remove the "test all factories" feature in Engine class (Debug mode) since it would leave a MessageBox in the UI. Use UI root size for centering the MessageBox instead of Graphics resolution, since the UI might be scaled. Closes #1439. Closes #634.
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9 years ago |
Lasse Öörni
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3b4b354d51
If targeting 60 fps or above on iOS, skip the framelimiter sleep loop, since it could cause running below 60 fps even if the frame was executed fast enough.
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9 years ago |
Yao Wei Tjong 姚伟忠
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d0bcac5fe0
Ensure iPhoneOS and iPhoneSimulator use the same code path.
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9 years ago |
Yao Wei Tjong 姚伟忠
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3ab69da3af
Use __ANDROID__ compiler define consistently.
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9 years ago |
Yao Wei Tjong 姚伟忠
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64d975ba1a
Add initial build support for generic ARM platform.
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9 years ago |
proller
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0dc85f14a9
compile on arm arch with opengles2
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9 years ago |
svifylabs
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a91a6cf924
Added static bool to EventProfiler
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9 years ago |
svifylabs
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16257f80c5
Revert "Testing static registration of subsystems"
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9 years ago |