Commit History

Author SHA1 Message Date
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Lasse Öörni 7ce360bf97 Fix missing bit shift in BatchQueue::SortFrontToBack2Pass(). Thanks to cftvgybhu549 from the Urho forum. 7 years ago
  Yao Wei Tjong 姚伟忠 2f12b4d207 Quick fix for building using GCC 8.x compiler toolchain. 7 years ago
  Yao Wei Tjong 姚伟忠 ae537f1e18 Clang-Tidy - bugprone-undefined-memory-manipulation. 7 years ago
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. 7 years ago
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 years ago
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 years ago
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 years ago
  Lasse Öörni b22768227f Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578. 9 years ago
  Lasse Öörni 48f779e234 Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566. As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary. 9 years ago
  Lasse Öörni 48cd15bc5a Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter. 9 years ago
  Lasse Öörni c647ae7dfa Put zone texture to environment texture unit on OpenGL ES. Fix web build including texture unit mappings which are not included in the shaders. 9 years ago
  Eugene Kozlov c92894d250 Add support of custom per-instance data in batches. 9 years ago
  Lasse Öörni 97bb1769d0 Rework renderpath quad commands to use same quad transform as deferred directional lights, with the camera projection set correctly. Set quad command's shader parameters last to allow overriding any engine shader parameter (except the quad's model transform.) Remove unused function parameters. Closes #1370. 9 years ago
  Lasse Öörni 7da8374a3b Option to override culling mode in pass. Closes #1363. 9 years ago
  Lasse Öörni 7220b37676 Fix spotlight spot matrix in deferred rendering. Remove unused variables. 9 years ago
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 years ago
  Lasse Öörni 2151426adc Use proper world space in deferred light shaders. This allows the cLightPos uniform and shadow matrices to behave the same in all passes (simplifies code.) Closes #1335. 9 years ago
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 years ago
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 years ago
  Xavier Maupeu dbcfc9721e merge VSM shadow 10 years ago