Commit History

Author SHA1 Message Date
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Eugene Kozlov 5d2109eb9d Non-functional code and comment cleanup. 7 years ago
  Rokas Kupstys 966590d8e7 Use FlagSet<> for storing masks. 7 years ago
  JSandusky 9ae2e2b5fc Force mip-levels to 1 when texture usage is dynamic 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 37e002e58b D3D11 multisampled cube texture. Refactoring / cleanup of D3D error logging and GPU object release. 9 years ago
  Lasse Öörni 46b9a90fb1 Remove API-specific Texture subclass headers and code duplication for loading & SetSize(). 9 years ago
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. 9 years ago
  Lasse Öörni 2b259e85e0 Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings. 9 years ago
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni f721aea1d3 On D3D11, force dynamic textures to use 1 mip level, as more is not supported. Closes #1153. 10 years ago
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Yao Wei Tjong 姚伟忠 1a5268f427 Reformat D3D9 and D3D11 source files. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago
  Lasse Öörni 0c58651c5c Store constant buffer pointer directly to the ShaderProgram parameters to avoid indirection and if statement choosing between VS & PS parameters. 10 years ago
  Lasse Öörni e17a88b46f GetData() on D3D11 for Texture3D & TextureCube. 10 years ago
  Lasse Öörni d1b03d95db Texture2D::GetData() for D3D11. D3D11 texture code cleanup. 10 years ago
  Lasse Öörni 43a7e8a430 sRGB texture sampling on D3D11. 10 years ago
  Lasse Öörni 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 10 years ago
  Lasse Öörni 876d1834eb Add D3D11 sampler states. Fix crash on empty vertex declaration. Fix Matrix3x3 uniforms on D3D11. Modify gpuObjects_ to PODVector. 10 years ago
  Lasse Öörni 1e1b44c4aa Added placeholder for shader resource view in Texture classes. Fixed shader creation from bytecode to use the correct bytecode size. 10 years ago
  Lasse Öörni 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 10 years ago