Eugene Kozlov
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e5b53e2f2c
Delete GPU objects when OpenGL context is about to be lost.
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
Eugene Kozlov
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5d2109eb9d
Non-functional code and comment cleanup.
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7 years ago |
Rokas Kupstys
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966590d8e7
Use FlagSet<> for storing masks.
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7 years ago |
Yao Wei Tjong 姚伟忠
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d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
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7 years ago |
JSandusky
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c4a04456f4
On OpenGL set requested levels to 1 when texture usage is dynamic
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7 years ago |
Yao Wei Tjong 姚伟忠
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c277e7fd01
Rinse and repeat using Clang-Tidy 4.0 and Clion.
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8 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c7a0149dc9
Another sweep for tvOS conditional code branch.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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1edc5f306e
Disable rendertarget mipmaps on iOS as they appear not to work.
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9 years ago |
Lasse Öörni
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3d2987c2ba
Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11.
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9 years ago |
Lasse Öörni
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875ebcfef5
Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
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9 years ago |
Lasse Öörni
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1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
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9 years ago |
Lasse Öörni
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3b4f4d4c0c
Clear multisampling from texture on GLES and log warning.
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9 years ago |
Lasse Öörni
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f6ce114830
Multisampled texture without autoresolve on OpenGL.
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9 years ago |
Lasse Öörni
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4e40cf849e
Work on OpenGL multisample textures.
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9 years ago |
Lasse Öörni
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46b9a90fb1
Remove API-specific Texture subclass headers and code duplication for loading & SetSize().
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9 years ago |
Lasse Öörni
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26342ce69e
Remove code duplication from checking max. mip levels on OpenGL.
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9 years ago |
Lasse Öörni
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1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
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9 years ago |
Lasse Öörni
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2b259e85e0
Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings.
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9 years ago |
Lasse Öörni
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d9a295a595
Re-enable the unsigned/signed mismatch warning. Code cleanup.
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9 years ago |
Lasse Öörni
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6538f3bb4a
Use glReadPixels() workaround to get texture data from rendertargets on GLES. For regular textures this cannot be used.
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9 years ago |
Lasse Öörni
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6b775d7537
Refactor rendertarget update handling, to ensure both always-update and manual-update respect the order of backbuffer views rendering first. Closes #1171.
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10 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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a3ba4d8ff6
Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092.
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10 years ago |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 years ago |