1vanK
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722e2dfceb
Typos
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
Yao Wei Tjong 姚伟忠
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7c99a1c508
Remove more semicolons to suppress the GCC pedantic warnings.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
Eugene Kozlov
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82c5529295
Rename Quality to MaterialQuality. Revert AnimationTrack default ctor. Rename UseEvent to UpdateEvent. Make FlagSet casts more strict. Minor changes.
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7 years ago |
Rokas Kupstys
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966590d8e7
Use FlagSet<> for storing masks.
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7 years ago |
Yao Wei Tjong 姚伟忠
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d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
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7 years ago |
Yao Wei Tjong 姚伟忠
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6d08bcd8c0
Clang-Tidy - hicpp-member-init.
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7 years ago |
Yao Wei Tjong 姚伟忠
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29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
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8 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c8bc642020
Clang-Tidy - modernize-use-nullptr.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Eugene Kozlov
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de249a1963
Remove casts around nullptr.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Lasse Öörni
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df669fbe1b
Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use.
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8 years ago |
Lasse Öörni
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de18c72ce7
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082.
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8 years ago |
Lasse Öörni
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7451d6fece
Add EndAllViewsRender event, emitted when Renderer::Render() is finished. Closes #1830.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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59be3a2a17
Increase default VSM light bleeding prevention to 0.9 (from dragonCASTjosh.) Closes #1716.
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9 years ago |
Johnathan Jenkins
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d78fc4020f
minor typos
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9 years ago |
Lasse Öörni
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1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
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9 years ago |
Lasse Öörni
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fd4a9bdb9b
Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines.
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9 years ago |
Lasse Öörni
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fa42bc6a8f
Fix erroneous reuse of the backbuffer depth buffer when multisampling is used. Closes #1625.
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9 years ago |
Lasse Öörni
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c923476847
Merge branch 'master' into multisample-textures
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9 years ago |
Lasse Öörni
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f01024881f
Add multisampling possibility for VSM shadows.
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9 years ago |
Lasse Öörni
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749c283fb7
Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9.
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9 years ago |
Lasse Öörni
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c745d2ea52
Multisampled cube rendertarget on Direct3D9.
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9 years ago |
Lasse Öörni
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fe2e70db13
Clean up view event sending code. Add 2 new view events: buffers allocated, and global shader parameters set.
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9 years ago |
Lasse Öörni
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56edbef9d6
Initial multisample support for Texture2D on Direct3D9.
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9 years ago |