urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Eugene Kozlov
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de249a1963
Remove casts around nullptr.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Lasse Öörni
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1b725367fc
Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Eugene Kozlov
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12499aa0d0
Virtualize some member functions of StaticModel.
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9 years ago |
Lasse Öörni
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2f25c3b98d
Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510.
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9 years ago |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 years ago |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 years ago |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 years ago |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 years ago |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Yao Wei Tjong 姚伟忠
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df31b6ad7c
Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE.
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10 years ago |
nemerle
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e89184b38c
Rename texture_uv_ to textureUV_
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10 years ago |
nemerle
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c479fd72d5
Convert back from c++11
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10 years ago |
nemerle
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16006239c1
Add support for retrieving UV coordinates of successful Ray query.
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10 years ago |
Lasse Öörni
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0285d50302
When making a triangle-level raycast to StaticModel, return the hit batch (submesh) index in the subObject field of the ray result.
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10 years ago |
Lasse Öörni
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941821bde7
Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches().
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10 years ago |
Lasse Öörni
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20c79cdaaf
Avoid accessing Node::GetWorldTransform() in StaticModel::UpdateBatches() if possible to reduce cache misses when collecting drawables.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |