ChrisDenham
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6fb55fa498
Allow Camera::SetFlipVertical to be used externally for OpenGL (#2643)
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
|
7 years ago |
Yao Wei Tjong 姚伟忠
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d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
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7 years ago |
Yao Wei Tjong 姚伟忠
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6d08bcd8c0
Clang-Tidy - hicpp-member-init.
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7 years ago |
Yao Wei Tjong 姚伟忠
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c277e7fd01
Rinse and repeat using Clang-Tidy 4.0 and Clion.
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8 years ago |
Yao Wei Tjong 姚伟忠
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29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
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8 years ago |
Lasse Öörni
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c13e55508a
Revert making substitute rendertargets multisampled if the original rendertarget is. Fixes #2232. (#2236)
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8 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Yao Wei Tjong 姚伟忠
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2e963e7130
Minor refactor to avoid the explicit static_cast.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
d8a438b169
Clang-Tidy - modernize-return-braced-init-list.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
446247fa8c
Clang-Tidy - modernize-loop-convert.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
5e89e566e6
Clang-Tidy - modernize-use-override.
|
8 years ago |
Eugene Kozlov
|
7a3ec74ea4
Refactor attributes. Minor changes.
|
8 years ago |
Eugene Kozlov
|
de249a1963
Remove casts around nullptr.
|
8 years ago |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Lasse Öörni
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df669fbe1b
Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use.
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8 years ago |
Lasse Öörni
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14bb9f98be
Remember custom depth stencil surface if defined during renderpath, and use it also for any debug rendering. Closes #1975.
|
8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
fd4a9bdb9b
Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines.
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9 years ago |
Lasse Öörni
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05c0e7741b
Allow also scenepass & forwardlights commands to define shader parameters.
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9 years ago |
Lasse Öörni
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f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627.
|
9 years ago |
Lasse Öörni
|
fc42e5d98e
Merge branch 'multisample-textures'
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9 years ago |
Lasse Öörni
|
1bb04b2cbd
Avoid getting a light's lightMask constantly when looping over geometries, rather get it once into a stack variable.
|
9 years ago |
Lasse Öörni
|
c923476847
Merge branch 'master' into multisample-textures
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9 years ago |
Lasse Öörni
|
46793bbb72
Match multisample mode of the substitute rendertarget & screen buffers with the final destination rendertarget.
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9 years ago |
Lasse Öörni
|
fe2e70db13
Clean up view event sending code. Add 2 new view events: buffers allocated, and global shader parameters set.
|
9 years ago |
Lasse Öörni
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f75fbfa688
Add multisample & autoresolve definitions to RenderTargetInfo.
|
9 years ago |