Lasse Öörni
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0bf8877d1e
Fix D3D build.
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10 years ago |
Lasse Öörni
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15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
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10 years ago |
Lasse Öörni
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6c3b8078f6
Split GetBatches() into sub-functions to aid in profiling. Minor optimization of View::GetTechnique() when using the default material.
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10 years ago |
Lasse Öörni
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e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
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10 years ago |
Lasse Öörni
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db62248def
Only collect the shadow caster projection space merged bounding box when necessary (focused spot lights.)
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10 years ago |
Lasse Öörni
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21d7883455
Optimize and clean up base batch / vertex light batch processing. Fix light limiting not taking point light's effective intensity into account properly.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Lasse Öörni
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3dc651ca74
Fix Renderer2D build. Code cleanup.
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11 years ago |
Lasse Öörni
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4d320ad198
Fixed the "lightvolumes" render path command not allowing custom shader defines. Added hardware depth utilizing deferred & prepass renderpaths as an example. These use less bandwidth and therefore perform faster, but the deferred path will cause far plane artifacts on OpenGL due to stencil buffer not being available when a readable depth format is used.
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11 years ago |
Lasse Öörni
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d023b06b3d
Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code.
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11 years ago |
Lasse Öörni
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b6caeb02a5
Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597.
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11 years ago |
Lasse Öörni
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6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |